Playing games using EEG signals (Part-I)

The purpose of the Final Year Project is to develop a game that can be played using one’s Electroencephalography (EEG) signals with the help of the Emotiv EPOC headset. The utilization of EEG signals in gaming introduces a new dimension of control into the traditional modes of gaming and further enh...

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Bibliographic Details
Main Author: Ker, Li Juin
Other Authors: Andy Khong Wai Hoong
Format: Final Year Project
Language:English
Published: 2016
Subjects:
Online Access:http://hdl.handle.net/10356/68507
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Institution: Nanyang Technological University
Language: English
Description
Summary:The purpose of the Final Year Project is to develop a game that can be played using one’s Electroencephalography (EEG) signals with the help of the Emotiv EPOC headset. The utilization of EEG signals in gaming introduces a new dimension of control into the traditional modes of gaming and further enhances the player’s overall experience. This could also further be developed to explore the use of EEG signals to other technological devices and bring us forward in the Internet of Things. The game “Jump” is created using the platform, Unity 3D. It features a 2-player challenge mode whereby two users can compete against each other. The objective of the game is for each player to race through an obstacle course. Players have to make use of cognitive action, “Lift”, in order to control their characters in the game to jump pass the obstacles. Players would have to match their command with the accurate timing to pass each obstacle successfully. Both players would compete against each other to collect as many gold coins as possible to win the race.