Playing games using EEG signals (Part-I)

The purpose of the Final Year Project is to develop a game that can be played using one’s Electroencephalography (EEG) signals with the help of the Emotiv EPOC headset. The utilization of EEG signals in gaming introduces a new dimension of control into the traditional modes of gaming and further enh...

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Main Author: Ker, Li Juin
Other Authors: Andy Khong Wai Hoong
Format: Final Year Project
Language:English
Published: 2016
Subjects:
Online Access:http://hdl.handle.net/10356/68507
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Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-68507
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spelling sg-ntu-dr.10356-685072023-07-07T15:59:13Z Playing games using EEG signals (Part-I) Ker, Li Juin Andy Khong Wai Hoong School of Electrical and Electronic Engineering DRNTU::Engineering The purpose of the Final Year Project is to develop a game that can be played using one’s Electroencephalography (EEG) signals with the help of the Emotiv EPOC headset. The utilization of EEG signals in gaming introduces a new dimension of control into the traditional modes of gaming and further enhances the player’s overall experience. This could also further be developed to explore the use of EEG signals to other technological devices and bring us forward in the Internet of Things. The game “Jump” is created using the platform, Unity 3D. It features a 2-player challenge mode whereby two users can compete against each other. The objective of the game is for each player to race through an obstacle course. Players have to make use of cognitive action, “Lift”, in order to control their characters in the game to jump pass the obstacles. Players would have to match their command with the accurate timing to pass each obstacle successfully. Both players would compete against each other to collect as many gold coins as possible to win the race. Bachelor of Engineering 2016-05-26T05:27:56Z 2016-05-26T05:27:56Z 2016 Final Year Project (FYP) http://hdl.handle.net/10356/68507 en Nanyang Technological University 52 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering
spellingShingle DRNTU::Engineering
Ker, Li Juin
Playing games using EEG signals (Part-I)
description The purpose of the Final Year Project is to develop a game that can be played using one’s Electroencephalography (EEG) signals with the help of the Emotiv EPOC headset. The utilization of EEG signals in gaming introduces a new dimension of control into the traditional modes of gaming and further enhances the player’s overall experience. This could also further be developed to explore the use of EEG signals to other technological devices and bring us forward in the Internet of Things. The game “Jump” is created using the platform, Unity 3D. It features a 2-player challenge mode whereby two users can compete against each other. The objective of the game is for each player to race through an obstacle course. Players have to make use of cognitive action, “Lift”, in order to control their characters in the game to jump pass the obstacles. Players would have to match their command with the accurate timing to pass each obstacle successfully. Both players would compete against each other to collect as many gold coins as possible to win the race.
author2 Andy Khong Wai Hoong
author_facet Andy Khong Wai Hoong
Ker, Li Juin
format Final Year Project
author Ker, Li Juin
author_sort Ker, Li Juin
title Playing games using EEG signals (Part-I)
title_short Playing games using EEG signals (Part-I)
title_full Playing games using EEG signals (Part-I)
title_fullStr Playing games using EEG signals (Part-I)
title_full_unstemmed Playing games using EEG signals (Part-I)
title_sort playing games using eeg signals (part-i)
publishDate 2016
url http://hdl.handle.net/10356/68507
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