Gamification and data analytics to reduce smartphone addiction

“Nomophobia” is the phobia of being out of mobile phone contact. This project is aimed at developing a proof-of-concept for using techniques of gamification and data analytics for addressing nomophobia. With the collection of these techniques, the project aims to motivate users to focus on other pro...

Full description

Saved in:
Bibliographic Details
Main Author: Lal, Srishti
Other Authors: Ng Wee Keong
Format: Final Year Project
Language:English
Published: 2017
Subjects:
Online Access:http://hdl.handle.net/10356/70482
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
Description
Summary:“Nomophobia” is the phobia of being out of mobile phone contact. This project is aimed at developing a proof-of-concept for using techniques of gamification and data analytics for addressing nomophobia. With the collection of these techniques, the project aims to motivate users to focus on other productive work as well as real social interactions instead of being glued to their smartphone screens. For this purpose, a hybrid application called “FOCUS” has been implemented using the Ionic Framework and Firebase that is deployable on the Android and iOS platform. The proof-of-concept application has been completed successfully and demonstrates how both these techniques can be combined to provide a better offering to both users and businesses.