Robot in the loop indoor Tug-of-War – software and firmware

The Tug-of-war game is a sport that has gained much popularity and has been widely played all over the world. Within this game, certain restrictions exist such as the playing area as it usually an outdoor game, being limited to two teams as well as the number of the players. Hence, this report gives...

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Main Author: Tay, Kai Shing
Other Authors: Lim Meng Hiot
Format: Final Year Project
Language:English
Published: 2017
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Online Access:http://hdl.handle.net/10356/71345
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-713452023-07-07T16:21:43Z Robot in the loop indoor Tug-of-War – software and firmware Tay, Kai Shing Lim Meng Hiot School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering The Tug-of-war game is a sport that has gained much popularity and has been widely played all over the world. Within this game, certain restrictions exist such as the playing area as it usually an outdoor game, being limited to two teams as well as the number of the players. Hence, this report gives the overview of the design and construction of the robotic structure for tug-of-war game that will overcome the above restrictions as well as increases the feasibility of said game. This report documents the design journey of a structurally stable robotic tug-of-war game which can be detachable and easily transported. The methods and components used into the design of the robotic structure are explained in details in this report. After finalising the conceptual design, the prototype and 3D modelling were built and designed for further improvement. A few challenges were faced when gathering ideas and building the prototype process as the robotic structure needed to be portable yet big enough for actual human play. In this report, the concept building process of the robotic structure for the tug-of-war game is presented. The game flow, rules and regulations are described with careful details. Moreover, the implementation of several important features in the game is well explained. At the end of the report, the summary and conclusion based on learning, problem faced and further improvements will be found. Further improvements can be made as this report had managed to set the foundation for future studies to build on and to explore the other possibilities of a robotic structure for the tug-of-war game. With the various recommendations being listed in this report, they can help to consolidate the different possibilities of the design. Bachelor of Engineering 2017-05-16T06:01:35Z 2017-05-16T06:01:35Z 2017 Final Year Project (FYP) http://hdl.handle.net/10356/71345 en Nanyang Technological University 63 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Electrical and electronic engineering
spellingShingle DRNTU::Engineering::Electrical and electronic engineering
Tay, Kai Shing
Robot in the loop indoor Tug-of-War – software and firmware
description The Tug-of-war game is a sport that has gained much popularity and has been widely played all over the world. Within this game, certain restrictions exist such as the playing area as it usually an outdoor game, being limited to two teams as well as the number of the players. Hence, this report gives the overview of the design and construction of the robotic structure for tug-of-war game that will overcome the above restrictions as well as increases the feasibility of said game. This report documents the design journey of a structurally stable robotic tug-of-war game which can be detachable and easily transported. The methods and components used into the design of the robotic structure are explained in details in this report. After finalising the conceptual design, the prototype and 3D modelling were built and designed for further improvement. A few challenges were faced when gathering ideas and building the prototype process as the robotic structure needed to be portable yet big enough for actual human play. In this report, the concept building process of the robotic structure for the tug-of-war game is presented. The game flow, rules and regulations are described with careful details. Moreover, the implementation of several important features in the game is well explained. At the end of the report, the summary and conclusion based on learning, problem faced and further improvements will be found. Further improvements can be made as this report had managed to set the foundation for future studies to build on and to explore the other possibilities of a robotic structure for the tug-of-war game. With the various recommendations being listed in this report, they can help to consolidate the different possibilities of the design.
author2 Lim Meng Hiot
author_facet Lim Meng Hiot
Tay, Kai Shing
format Final Year Project
author Tay, Kai Shing
author_sort Tay, Kai Shing
title Robot in the loop indoor Tug-of-War – software and firmware
title_short Robot in the loop indoor Tug-of-War – software and firmware
title_full Robot in the loop indoor Tug-of-War – software and firmware
title_fullStr Robot in the loop indoor Tug-of-War – software and firmware
title_full_unstemmed Robot in the loop indoor Tug-of-War – software and firmware
title_sort robot in the loop indoor tug-of-war – software and firmware
publishDate 2017
url http://hdl.handle.net/10356/71345
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