Robot in the loop indoor tug-of-war : mechanical interface

This report describes the in-depth study, research, construction of hardware, development of software and testing done during the whole 2 Semester period of the Final Year Project (FYP) Programme. In fulfilment of the project, student is expected to work with fellow NTU Final Year students as a t...

Full description

Saved in:
Bibliographic Details
Main Author: Gonia, Stefan
Other Authors: Lim Meng Hiot
Format: Final Year Project
Language:English
Published: 2017
Subjects:
Online Access:http://hdl.handle.net/10356/71496
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-71496
record_format dspace
spelling sg-ntu-dr.10356-714962023-07-07T16:57:01Z Robot in the loop indoor tug-of-war : mechanical interface Gonia, Stefan Lim Meng Hiot School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering This report describes the in-depth study, research, construction of hardware, development of software and testing done during the whole 2 Semester period of the Final Year Project (FYP) Programme. In fulfilment of the project, student is expected to work with fellow NTU Final Year students as a team in building a Tug of War machine robot. Tug-of-war is one of the most ancient/traditional test of strength game that involves two opposing parties pulling at opposite ends of a rope. The inspiration of this project is to build a new creative tug of war game which is suitable to be played either indoor and/or outdoor. Students are given full freedom to explore on how to approach and build the system design. Based on the project direction, a development task is being assigned to explore on the mechanical interface of the system design. After various brainstorming sessions, from the various ideas generated, a 3-way tug of war game system was chosen as one of the design concept to be explored further and developed. Various design prototypes were constructed, developed and tested by hand. The design prototype was built mainly using wood materials. To enhanced the user experience in playing the game, an embedded system integrated with various sensors was developed and tested in the process. Testing of these design prototypes was done by simulating various possible scenarios of a game play. The recorded results were then observed. From this test, it was found that the design concept is behaving in a similar manner as what it is in theory. Thus, it was concluded that this particular design concept is potentially one of the creative ways in playing a tug of war game. Bachelor of Engineering 2017-05-17T05:03:49Z 2017-05-17T05:03:49Z 2017 Final Year Project (FYP) http://hdl.handle.net/10356/71496 en Nanyang Technological University 70 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Electrical and electronic engineering
spellingShingle DRNTU::Engineering::Electrical and electronic engineering
Gonia, Stefan
Robot in the loop indoor tug-of-war : mechanical interface
description This report describes the in-depth study, research, construction of hardware, development of software and testing done during the whole 2 Semester period of the Final Year Project (FYP) Programme. In fulfilment of the project, student is expected to work with fellow NTU Final Year students as a team in building a Tug of War machine robot. Tug-of-war is one of the most ancient/traditional test of strength game that involves two opposing parties pulling at opposite ends of a rope. The inspiration of this project is to build a new creative tug of war game which is suitable to be played either indoor and/or outdoor. Students are given full freedom to explore on how to approach and build the system design. Based on the project direction, a development task is being assigned to explore on the mechanical interface of the system design. After various brainstorming sessions, from the various ideas generated, a 3-way tug of war game system was chosen as one of the design concept to be explored further and developed. Various design prototypes were constructed, developed and tested by hand. The design prototype was built mainly using wood materials. To enhanced the user experience in playing the game, an embedded system integrated with various sensors was developed and tested in the process. Testing of these design prototypes was done by simulating various possible scenarios of a game play. The recorded results were then observed. From this test, it was found that the design concept is behaving in a similar manner as what it is in theory. Thus, it was concluded that this particular design concept is potentially one of the creative ways in playing a tug of war game.
author2 Lim Meng Hiot
author_facet Lim Meng Hiot
Gonia, Stefan
format Final Year Project
author Gonia, Stefan
author_sort Gonia, Stefan
title Robot in the loop indoor tug-of-war : mechanical interface
title_short Robot in the loop indoor tug-of-war : mechanical interface
title_full Robot in the loop indoor tug-of-war : mechanical interface
title_fullStr Robot in the loop indoor tug-of-war : mechanical interface
title_full_unstemmed Robot in the loop indoor tug-of-war : mechanical interface
title_sort robot in the loop indoor tug-of-war : mechanical interface
publishDate 2017
url http://hdl.handle.net/10356/71496
_version_ 1772826870855761920