The value of virtual game items : a review of purchase motivations in free-to-play games

The free-to-play (FTP) games sector has observed a considerable growth in recent years amidst a boom in the online gaming industry. As opposed to subscription-based games, the basic gaming platform is provided for free in FTP games, while players can choose to purchase virtual game items to enhance...

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Main Authors: Chong, Denise Hui Ching, Ho, Shaun Yan Liang
Other Authors: Qiu Lin
Format: Final Year Project
Language:English
Published: 2019
Subjects:
Online Access:http://hdl.handle.net/10356/76875
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-768752019-12-10T11:43:59Z The value of virtual game items : a review of purchase motivations in free-to-play games Chong, Denise Hui Ching Ho, Shaun Yan Liang Qiu Lin School of Social Sciences DRNTU::Social sciences::Psychology The free-to-play (FTP) games sector has observed a considerable growth in recent years amidst a boom in the online gaming industry. As opposed to subscription-based games, the basic gaming platform is provided for free in FTP games, while players can choose to purchase virtual game items to enhance their gaming experience. Through an examination of attributes that virtual game items possess, this paper explains why certain players spend real money on virtual game items. Specifically, the economic value, and consumption values including the (1) functional value, (2) conditional value, (3) emotional value, (4) epistemic value, and (5) social value of virtual game items are discussed. Various strategies that game developers implement to monetise on these values are also discussed. Finally, we show that the consumption values of virtual game items interact in several complementary and conflicting ways, and suggest other perspectives in which purchase motivations among FTP game players can be examined in future studies. This paper aims to help FTP game developers improve the sustainability of their services by providing important insights on how players may value virtual game items. Bachelor of Arts in Psychology 2019-04-20T10:55:51Z 2019-04-20T10:55:51Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/76875 en Nanyang Technological University 47 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Social sciences::Psychology
spellingShingle DRNTU::Social sciences::Psychology
Chong, Denise Hui Ching
Ho, Shaun Yan Liang
The value of virtual game items : a review of purchase motivations in free-to-play games
description The free-to-play (FTP) games sector has observed a considerable growth in recent years amidst a boom in the online gaming industry. As opposed to subscription-based games, the basic gaming platform is provided for free in FTP games, while players can choose to purchase virtual game items to enhance their gaming experience. Through an examination of attributes that virtual game items possess, this paper explains why certain players spend real money on virtual game items. Specifically, the economic value, and consumption values including the (1) functional value, (2) conditional value, (3) emotional value, (4) epistemic value, and (5) social value of virtual game items are discussed. Various strategies that game developers implement to monetise on these values are also discussed. Finally, we show that the consumption values of virtual game items interact in several complementary and conflicting ways, and suggest other perspectives in which purchase motivations among FTP game players can be examined in future studies. This paper aims to help FTP game developers improve the sustainability of their services by providing important insights on how players may value virtual game items.
author2 Qiu Lin
author_facet Qiu Lin
Chong, Denise Hui Ching
Ho, Shaun Yan Liang
format Final Year Project
author Chong, Denise Hui Ching
Ho, Shaun Yan Liang
author_sort Chong, Denise Hui Ching
title The value of virtual game items : a review of purchase motivations in free-to-play games
title_short The value of virtual game items : a review of purchase motivations in free-to-play games
title_full The value of virtual game items : a review of purchase motivations in free-to-play games
title_fullStr The value of virtual game items : a review of purchase motivations in free-to-play games
title_full_unstemmed The value of virtual game items : a review of purchase motivations in free-to-play games
title_sort value of virtual game items : a review of purchase motivations in free-to-play games
publishDate 2019
url http://hdl.handle.net/10356/76875
_version_ 1681046978791735296