The value of virtual game items : a review of purchase motivations in free-to-play games
The free-to-play (FTP) games sector has observed a considerable growth in recent years amidst a boom in the online gaming industry. As opposed to subscription-based games, the basic gaming platform is provided for free in FTP games, while players can choose to purchase virtual game items to enhance...
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sg-ntu-dr.10356-768752019-12-10T11:43:59Z The value of virtual game items : a review of purchase motivations in free-to-play games Chong, Denise Hui Ching Ho, Shaun Yan Liang Qiu Lin School of Social Sciences DRNTU::Social sciences::Psychology The free-to-play (FTP) games sector has observed a considerable growth in recent years amidst a boom in the online gaming industry. As opposed to subscription-based games, the basic gaming platform is provided for free in FTP games, while players can choose to purchase virtual game items to enhance their gaming experience. Through an examination of attributes that virtual game items possess, this paper explains why certain players spend real money on virtual game items. Specifically, the economic value, and consumption values including the (1) functional value, (2) conditional value, (3) emotional value, (4) epistemic value, and (5) social value of virtual game items are discussed. Various strategies that game developers implement to monetise on these values are also discussed. Finally, we show that the consumption values of virtual game items interact in several complementary and conflicting ways, and suggest other perspectives in which purchase motivations among FTP game players can be examined in future studies. This paper aims to help FTP game developers improve the sustainability of their services by providing important insights on how players may value virtual game items. Bachelor of Arts in Psychology 2019-04-20T10:55:51Z 2019-04-20T10:55:51Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/76875 en Nanyang Technological University 47 p. application/pdf |
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DRNTU::Social sciences::Psychology Chong, Denise Hui Ching Ho, Shaun Yan Liang The value of virtual game items : a review of purchase motivations in free-to-play games |
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The free-to-play (FTP) games sector has observed a considerable growth in recent years amidst a boom in the online gaming industry. As opposed to subscription-based games, the basic gaming platform is provided for free in FTP games, while players can choose to purchase virtual game items to enhance their gaming experience. Through an examination of attributes that virtual game items possess, this paper explains why certain players spend real money on virtual game items. Specifically, the economic value, and consumption values including the (1) functional value, (2) conditional value, (3) emotional value, (4) epistemic value, and (5) social value of virtual game items are discussed. Various strategies that game developers implement to monetise on these values are also discussed. Finally, we show that the consumption values of virtual game items interact in several complementary and conflicting ways, and suggest other perspectives in which purchase motivations among FTP game players can be examined in future studies. This paper aims to help FTP game developers improve the sustainability of their services by providing important insights on how players may value virtual game items. |
author2 |
Qiu Lin |
author_facet |
Qiu Lin Chong, Denise Hui Ching Ho, Shaun Yan Liang |
format |
Final Year Project |
author |
Chong, Denise Hui Ching Ho, Shaun Yan Liang |
author_sort |
Chong, Denise Hui Ching |
title |
The value of virtual game items : a review of purchase motivations in free-to-play games |
title_short |
The value of virtual game items : a review of purchase motivations in free-to-play games |
title_full |
The value of virtual game items : a review of purchase motivations in free-to-play games |
title_fullStr |
The value of virtual game items : a review of purchase motivations in free-to-play games |
title_full_unstemmed |
The value of virtual game items : a review of purchase motivations in free-to-play games |
title_sort |
value of virtual game items : a review of purchase motivations in free-to-play games |
publishDate |
2019 |
url |
http://hdl.handle.net/10356/76875 |
_version_ |
1681046978791735296 |