A new perspective on role-player training in assessment centres

The most recent assessment centre guidelines emphasize that exercises should be designed to evoke a substantial amount of relevant behaviour (International Task Force on Assessment Center Guidelines, 2009). However, no empirical evidence exists of how one can manage this This study aims to fill this...

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Main Authors: SCHOLLAERT, Eveline, LIEVENS, Filip
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Published: Institutional Knowledge at Singapore Management University 2010
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Online Access:https://ink.library.smu.edu.sg/lkcsb_research/5718
https://ink.library.smu.edu.sg/context/lkcsb_research/article/6717/viewcontent/New_perspective_RP_AC_sv.pdf
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spelling sg-smu-ink.lkcsb_research-67172019-08-22T01:36:53Z A new perspective on role-player training in assessment centres SCHOLLAERT, Eveline LIEVENS, Filip The most recent assessment centre guidelines emphasize that exercises should be designed to evoke a substantial amount of relevant behaviour (International Task Force on Assessment Center Guidelines, 2009). However, no empirical evidence exists of how one can manage this This study aims to fill this gap by suggesting that role-player training should be extended via the use of 'prompts' to evoke behaviour. Prompts are standardized cues that a role-player consistently mentions in an AC exercise across candidates to elicit behaviours related to specific job-related dimensions In the present study, role players and candidates were randomly assigned to two experimental conditions In the first condition, the role players (N = 9) received no prompt training (117 candidates) In the second condition, the role players (N = 10) received a training with prompts (116 candidates) Results reveal that role-players are able to use prompts after attending training with prompts When role-players use prompts, candidates also have favourable perceptions of the job-relatedness, two-way communication, and warmth of the assessment centre exercises. In addition, however, the inter-rater reliability of assessors was not positively affected by the use of prompts A possible explanation is that assessors did not acknowledge that prompts had been used 2010-09-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/lkcsb_research/5718 https://ink.library.smu.edu.sg/context/lkcsb_research/article/6717/viewcontent/New_perspective_RP_AC_sv.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection Lee Kong Chian School Of Business und Institutional Knowledge at Singapore Management University Assessment centres role-players role-player training Human Resources Management Organizational Behavior and Theory
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language Undetermined
topic Assessment centres
role-players
role-player training
Human Resources Management
Organizational Behavior and Theory
spellingShingle Assessment centres
role-players
role-player training
Human Resources Management
Organizational Behavior and Theory
SCHOLLAERT, Eveline
LIEVENS, Filip
A new perspective on role-player training in assessment centres
description The most recent assessment centre guidelines emphasize that exercises should be designed to evoke a substantial amount of relevant behaviour (International Task Force on Assessment Center Guidelines, 2009). However, no empirical evidence exists of how one can manage this This study aims to fill this gap by suggesting that role-player training should be extended via the use of 'prompts' to evoke behaviour. Prompts are standardized cues that a role-player consistently mentions in an AC exercise across candidates to elicit behaviours related to specific job-related dimensions In the present study, role players and candidates were randomly assigned to two experimental conditions In the first condition, the role players (N = 9) received no prompt training (117 candidates) In the second condition, the role players (N = 10) received a training with prompts (116 candidates) Results reveal that role-players are able to use prompts after attending training with prompts When role-players use prompts, candidates also have favourable perceptions of the job-relatedness, two-way communication, and warmth of the assessment centre exercises. In addition, however, the inter-rater reliability of assessors was not positively affected by the use of prompts A possible explanation is that assessors did not acknowledge that prompts had been used
format text
author SCHOLLAERT, Eveline
LIEVENS, Filip
author_facet SCHOLLAERT, Eveline
LIEVENS, Filip
author_sort SCHOLLAERT, Eveline
title A new perspective on role-player training in assessment centres
title_short A new perspective on role-player training in assessment centres
title_full A new perspective on role-player training in assessment centres
title_fullStr A new perspective on role-player training in assessment centres
title_full_unstemmed A new perspective on role-player training in assessment centres
title_sort new perspective on role-player training in assessment centres
publisher Institutional Knowledge at Singapore Management University
publishDate 2010
url https://ink.library.smu.edu.sg/lkcsb_research/5718
https://ink.library.smu.edu.sg/context/lkcsb_research/article/6717/viewcontent/New_perspective_RP_AC_sv.pdf
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