Are male and female avatars perceived equally in 3-D virtual worlds?
Virtual worlds are three-dimensional, computer-generated worlds in which users take the form of avatars and use those avatars to interact with objects and other avatars in the virtual world. Virtual worlds are growing in importance in both educational institutions and businesses. Educational institu...
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Main Authors: | DEWESTER, David, NAH, Fiona Fui-hoon, GERVAIS, Sarah, SIAU, Keng |
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Format: | text |
Language: | English |
Published: |
Institutional Knowledge at Singapore Management University
2009
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Subjects: | |
Online Access: | https://ink.library.smu.edu.sg/sis_research/9644 https://ink.library.smu.edu.sg/context/sis_research/article/10644/viewcontent/Are_Male_and_Female_Avatars_Perceived_Equally_in_3D_Virtual_Worlds_.pdf |
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Institution: | Singapore Management University |
Language: | English |
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