Experience Me! The Impact of Content Sampling Strategies on the Marketing of Digital Entertainment Goods
Product sampling allows consumers to try out a small portion of a product for free. Uncertainty associated with consumption of information goods makes sampling useful for digital entertainment providers. Firms offer some programming for free to attract consumers to purchase a series of programs. We...
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sg-smu-ink.sis_research-38182018-12-05T04:38:37Z Experience Me! The Impact of Content Sampling Strategies on the Marketing of Digital Entertainment Goods HOANG, Ai Phuong KAUFFMAN, Robert J. Product sampling allows consumers to try out a small portion of a product for free. Uncertainty associated with consumption of information goods makes sampling useful for digital entertainment providers. Firms offer some programming for free to attract consumers to purchase a series of programs. We explore the effectiveness of content sampling for information goods using a dataset containing more than 17 million free previews and purchase observations on households from a digital entertainment firm that offers video-on-demand (VoD). Based on theories related to product sampling and information goods, we analyze the relationship between free previews and VoD purchases for series dramas. Households with premium subscription packages show more interest in VoD, which implies higher utility for TV viewing. We also explore household sampling and purchasing patterns for VoD series dramas. Implementation of sampling plays an important role in stimulating more purchases, but in different and more nuanced ways than we expected. 2016-01-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/2818 info:doi/10.1109/HICSS.2016.589 https://ink.library.smu.edu.sg/context/sis_research/article/3818/viewcontent/151___Experience_Me__The_Impact_of_Content_Sampling_Strategies_on_the_Marketing_of_Digital_Entertainment_Goods__HICSS2016_.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University TV Entertainment industry Programming Uncertainty Context Motion pictures Computer Sciences Management Information Systems |
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TV Entertainment industry Programming Uncertainty Context Motion pictures Computer Sciences Management Information Systems HOANG, Ai Phuong KAUFFMAN, Robert J. Experience Me! The Impact of Content Sampling Strategies on the Marketing of Digital Entertainment Goods |
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Product sampling allows consumers to try out a small portion of a product for free. Uncertainty associated with consumption of information goods makes sampling useful for digital entertainment providers. Firms offer some programming for free to attract consumers to purchase a series of programs. We explore the effectiveness of content sampling for information goods using a dataset containing more than 17 million free previews and purchase observations on households from a digital entertainment firm that offers video-on-demand (VoD). Based on theories related to product sampling and information goods, we analyze the relationship between free previews and VoD purchases for series dramas. Households with premium subscription packages show more interest in VoD, which implies higher utility for TV viewing. We also explore household sampling and purchasing patterns for VoD series dramas. Implementation of sampling plays an important role in stimulating more purchases, but in different and more nuanced ways than we expected. |
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text |
author |
HOANG, Ai Phuong KAUFFMAN, Robert J. |
author_facet |
HOANG, Ai Phuong KAUFFMAN, Robert J. |
author_sort |
HOANG, Ai Phuong |
title |
Experience Me! The Impact of Content Sampling Strategies on the Marketing of Digital Entertainment Goods |
title_short |
Experience Me! The Impact of Content Sampling Strategies on the Marketing of Digital Entertainment Goods |
title_full |
Experience Me! The Impact of Content Sampling Strategies on the Marketing of Digital Entertainment Goods |
title_fullStr |
Experience Me! The Impact of Content Sampling Strategies on the Marketing of Digital Entertainment Goods |
title_full_unstemmed |
Experience Me! The Impact of Content Sampling Strategies on the Marketing of Digital Entertainment Goods |
title_sort |
experience me! the impact of content sampling strategies on the marketing of digital entertainment goods |
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Institutional Knowledge at Singapore Management University |
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2016 |
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https://ink.library.smu.edu.sg/sis_research/2818 https://ink.library.smu.edu.sg/context/sis_research/article/3818/viewcontent/151___Experience_Me__The_Impact_of_Content_Sampling_Strategies_on_the_Marketing_of_Digital_Entertainment_Goods__HICSS2016_.pdf |
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