Experience Me! The Impact of Content Sampling Strategies on the Marketing of Digital Entertainment Goods

Product sampling allows consumers to try out a small portion of a product for free. Uncertainty associated with consumption of information goods makes sampling useful for digital entertainment providers. Firms offer some programming for free to attract consumers to purchase a series of programs. We...

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Main Authors: HOANG, Ai Phuong, KAUFFMAN, Robert J.
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2016
Subjects:
TV
Online Access:https://ink.library.smu.edu.sg/sis_research/2818
https://ink.library.smu.edu.sg/context/sis_research/article/3818/viewcontent/151___Experience_Me__The_Impact_of_Content_Sampling_Strategies_on_the_Marketing_of_Digital_Entertainment_Goods__HICSS2016_.pdf
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Institution: Singapore Management University
Language: English
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spelling sg-smu-ink.sis_research-38182018-12-05T04:38:37Z Experience Me! The Impact of Content Sampling Strategies on the Marketing of Digital Entertainment Goods HOANG, Ai Phuong KAUFFMAN, Robert J. Product sampling allows consumers to try out a small portion of a product for free. Uncertainty associated with consumption of information goods makes sampling useful for digital entertainment providers. Firms offer some programming for free to attract consumers to purchase a series of programs. We explore the effectiveness of content sampling for information goods using a dataset containing more than 17 million free previews and purchase observations on households from a digital entertainment firm that offers video-on-demand (VoD). Based on theories related to product sampling and information goods, we analyze the relationship between free previews and VoD purchases for series dramas. Households with premium subscription packages show more interest in VoD, which implies higher utility for TV viewing. We also explore household sampling and purchasing patterns for VoD series dramas. Implementation of sampling plays an important role in stimulating more purchases, but in different and more nuanced ways than we expected. 2016-01-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/2818 info:doi/10.1109/HICSS.2016.589 https://ink.library.smu.edu.sg/context/sis_research/article/3818/viewcontent/151___Experience_Me__The_Impact_of_Content_Sampling_Strategies_on_the_Marketing_of_Digital_Entertainment_Goods__HICSS2016_.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University TV Entertainment industry Programming Uncertainty Context Motion pictures Computer Sciences Management Information Systems
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic TV
Entertainment industry
Programming
Uncertainty
Context
Motion pictures
Computer Sciences
Management Information Systems
spellingShingle TV
Entertainment industry
Programming
Uncertainty
Context
Motion pictures
Computer Sciences
Management Information Systems
HOANG, Ai Phuong
KAUFFMAN, Robert J.
Experience Me! The Impact of Content Sampling Strategies on the Marketing of Digital Entertainment Goods
description Product sampling allows consumers to try out a small portion of a product for free. Uncertainty associated with consumption of information goods makes sampling useful for digital entertainment providers. Firms offer some programming for free to attract consumers to purchase a series of programs. We explore the effectiveness of content sampling for information goods using a dataset containing more than 17 million free previews and purchase observations on households from a digital entertainment firm that offers video-on-demand (VoD). Based on theories related to product sampling and information goods, we analyze the relationship between free previews and VoD purchases for series dramas. Households with premium subscription packages show more interest in VoD, which implies higher utility for TV viewing. We also explore household sampling and purchasing patterns for VoD series dramas. Implementation of sampling plays an important role in stimulating more purchases, but in different and more nuanced ways than we expected.
format text
author HOANG, Ai Phuong
KAUFFMAN, Robert J.
author_facet HOANG, Ai Phuong
KAUFFMAN, Robert J.
author_sort HOANG, Ai Phuong
title Experience Me! The Impact of Content Sampling Strategies on the Marketing of Digital Entertainment Goods
title_short Experience Me! The Impact of Content Sampling Strategies on the Marketing of Digital Entertainment Goods
title_full Experience Me! The Impact of Content Sampling Strategies on the Marketing of Digital Entertainment Goods
title_fullStr Experience Me! The Impact of Content Sampling Strategies on the Marketing of Digital Entertainment Goods
title_full_unstemmed Experience Me! The Impact of Content Sampling Strategies on the Marketing of Digital Entertainment Goods
title_sort experience me! the impact of content sampling strategies on the marketing of digital entertainment goods
publisher Institutional Knowledge at Singapore Management University
publishDate 2016
url https://ink.library.smu.edu.sg/sis_research/2818
https://ink.library.smu.edu.sg/context/sis_research/article/3818/viewcontent/151___Experience_Me__The_Impact_of_Content_Sampling_Strategies_on_the_Marketing_of_Digital_Entertainment_Goods__HICSS2016_.pdf
_version_ 1770572634705100800