I would not plant apple trees if the world will be wiped: Analyzing hundreds of millions of behavioral records of players during an MMORPG beta test

In this work, we use player behavior during the closed beta test of the MMORPG ArcheAge as a proxy for an extreme situation: at the end of the closed beta test, all user data is deleted, and thus, the outcome (or penalty) of players' in-game behaviors in the last few days loses its meaning. We...

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Main Authors: Qatar Computing Research Institute, University at Buffalo, The State University of New York, KWAK, Haewoon, Korea University
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Language:English
Published: Institutional Knowledge at Singapore Management University 2017
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Online Access:https://ink.library.smu.edu.sg/sis_research/5659
https://ink.library.smu.edu.sg/context/sis_research/article/6662/viewcontent/1703.01500.pdf
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spelling sg-smu-ink.sis_research-66622021-01-22T02:57:40Z I would not plant apple trees if the world will be wiped: Analyzing hundreds of millions of behavioral records of players during an MMORPG beta test Qatar Computing Research Institute, University at Buffalo, The State University of New York KWAK, Haewoon Korea University, In this work, we use player behavior during the closed beta test of the MMORPG ArcheAge as a proxy for an extreme situation: at the end of the closed beta test, all user data is deleted, and thus, the outcome (or penalty) of players' in-game behaviors in the last few days loses its meaning. We analyzed 270 million records of player behavior in the 4th closed beta test of ArcheAge. Our findings show that there are no apparent pandemic behavior changes, but some outlierswere more likely to exhibit anti-social behavior (e.g., player killing). We also found that contrary to the reassuring adage that ``Even if I knew the world would go to pieces tomorrow, I would still plant my apple tree,'' players abandoned character progression, showing a drastic decrease in quest completion, leveling, and ability changes at the end of the beta test. 2017-04-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/5659 info:doi/10.1145/3041021.3054174 https://ink.library.smu.edu.sg/context/sis_research/article/6662/viewcontent/1703.01500.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University ArcheAge; Closed beta test (CBT); Massively multiplayer online role playing game (MMORPG); Online games Computer Sciences Databases and Information Systems
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic ArcheAge; Closed beta test (CBT); Massively multiplayer online role playing game (MMORPG); Online games
Computer Sciences
Databases and Information Systems
spellingShingle ArcheAge; Closed beta test (CBT); Massively multiplayer online role playing game (MMORPG); Online games
Computer Sciences
Databases and Information Systems
Qatar Computing Research Institute,
University at Buffalo, The State University of New York
KWAK, Haewoon
Korea University,
I would not plant apple trees if the world will be wiped: Analyzing hundreds of millions of behavioral records of players during an MMORPG beta test
description In this work, we use player behavior during the closed beta test of the MMORPG ArcheAge as a proxy for an extreme situation: at the end of the closed beta test, all user data is deleted, and thus, the outcome (or penalty) of players' in-game behaviors in the last few days loses its meaning. We analyzed 270 million records of player behavior in the 4th closed beta test of ArcheAge. Our findings show that there are no apparent pandemic behavior changes, but some outlierswere more likely to exhibit anti-social behavior (e.g., player killing). We also found that contrary to the reassuring adage that ``Even if I knew the world would go to pieces tomorrow, I would still plant my apple tree,'' players abandoned character progression, showing a drastic decrease in quest completion, leveling, and ability changes at the end of the beta test.
format text
author Qatar Computing Research Institute,
University at Buffalo, The State University of New York
KWAK, Haewoon
Korea University,
author_facet Qatar Computing Research Institute,
University at Buffalo, The State University of New York
KWAK, Haewoon
Korea University,
author_sort Qatar Computing Research Institute,
title I would not plant apple trees if the world will be wiped: Analyzing hundreds of millions of behavioral records of players during an MMORPG beta test
title_short I would not plant apple trees if the world will be wiped: Analyzing hundreds of millions of behavioral records of players during an MMORPG beta test
title_full I would not plant apple trees if the world will be wiped: Analyzing hundreds of millions of behavioral records of players during an MMORPG beta test
title_fullStr I would not plant apple trees if the world will be wiped: Analyzing hundreds of millions of behavioral records of players during an MMORPG beta test
title_full_unstemmed I would not plant apple trees if the world will be wiped: Analyzing hundreds of millions of behavioral records of players during an MMORPG beta test
title_sort i would not plant apple trees if the world will be wiped: analyzing hundreds of millions of behavioral records of players during an mmorpg beta test
publisher Institutional Knowledge at Singapore Management University
publishDate 2017
url https://ink.library.smu.edu.sg/sis_research/5659
https://ink.library.smu.edu.sg/context/sis_research/article/6662/viewcontent/1703.01500.pdf
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