Press A to jump: Design strategies for video game learnability

Learnability is a core aspect of software usability. Video games are not an exception, as game designers need to teach players how to play their creations. We analyzed 40 contemporary video games to identify how video games approach learning experiences. We found that games have advanced far beyond...

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Main Authors: PORETSKI, Lev, TANG, Anthony
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2022
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Online Access:https://ink.library.smu.edu.sg/sis_research/7892
https://ink.library.smu.edu.sg/context/sis_research/article/8895/viewcontent/3491102.3517685.pdf
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Institution: Singapore Management University
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spelling sg-smu-ink.sis_research-88952023-07-14T06:07:22Z Press A to jump: Design strategies for video game learnability PORETSKI, Lev TANG, Anthony Learnability is a core aspect of software usability. Video games are not an exception, as game designers need to teach players how to play their creations. We analyzed 40 contemporary video games to identify how video games approach learning experiences. We found that games have advanced far beyond using simple tutorials or demonstration screens and adopt a range of repeatable and reusable design strategies using visual cues to facilitate learning. We provide a detailed descriptive framework of these design strategies, elucidating how and when they can be used, and describing how the visual cues are used to build them. Our research can be useful for both general HCI researchers and practitioners seeking to tap into the rich ideas from video game learnability design looking for practical solutions for their work. 2022-05-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/7892 info:doi/10.1145/3491102.3517685 https://ink.library.smu.edu.sg/context/sis_research/article/8895/viewcontent/3491102.3517685.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University design strategies learnability Video games visual cues Information Security
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic design strategies
learnability
Video games
visual cues
Information Security
spellingShingle design strategies
learnability
Video games
visual cues
Information Security
PORETSKI, Lev
TANG, Anthony
Press A to jump: Design strategies for video game learnability
description Learnability is a core aspect of software usability. Video games are not an exception, as game designers need to teach players how to play their creations. We analyzed 40 contemporary video games to identify how video games approach learning experiences. We found that games have advanced far beyond using simple tutorials or demonstration screens and adopt a range of repeatable and reusable design strategies using visual cues to facilitate learning. We provide a detailed descriptive framework of these design strategies, elucidating how and when they can be used, and describing how the visual cues are used to build them. Our research can be useful for both general HCI researchers and practitioners seeking to tap into the rich ideas from video game learnability design looking for practical solutions for their work.
format text
author PORETSKI, Lev
TANG, Anthony
author_facet PORETSKI, Lev
TANG, Anthony
author_sort PORETSKI, Lev
title Press A to jump: Design strategies for video game learnability
title_short Press A to jump: Design strategies for video game learnability
title_full Press A to jump: Design strategies for video game learnability
title_fullStr Press A to jump: Design strategies for video game learnability
title_full_unstemmed Press A to jump: Design strategies for video game learnability
title_sort press a to jump: design strategies for video game learnability
publisher Institutional Knowledge at Singapore Management University
publishDate 2022
url https://ink.library.smu.edu.sg/sis_research/7892
https://ink.library.smu.edu.sg/context/sis_research/article/8895/viewcontent/3491102.3517685.pdf
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