Press A to jump: Design strategies for video game learnability
Learnability is a core aspect of software usability. Video games are not an exception, as game designers need to teach players how to play their creations. We analyzed 40 contemporary video games to identify how video games approach learning experiences. We found that games have advanced far beyond...
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sg-smu-ink.sis_research-88952023-07-14T06:07:22Z Press A to jump: Design strategies for video game learnability PORETSKI, Lev TANG, Anthony Learnability is a core aspect of software usability. Video games are not an exception, as game designers need to teach players how to play their creations. We analyzed 40 contemporary video games to identify how video games approach learning experiences. We found that games have advanced far beyond using simple tutorials or demonstration screens and adopt a range of repeatable and reusable design strategies using visual cues to facilitate learning. We provide a detailed descriptive framework of these design strategies, elucidating how and when they can be used, and describing how the visual cues are used to build them. Our research can be useful for both general HCI researchers and practitioners seeking to tap into the rich ideas from video game learnability design looking for practical solutions for their work. 2022-05-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/7892 info:doi/10.1145/3491102.3517685 https://ink.library.smu.edu.sg/context/sis_research/article/8895/viewcontent/3491102.3517685.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University design strategies learnability Video games visual cues Information Security |
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design strategies learnability Video games visual cues Information Security PORETSKI, Lev TANG, Anthony Press A to jump: Design strategies for video game learnability |
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Learnability is a core aspect of software usability. Video games are not an exception, as game designers need to teach players how to play their creations. We analyzed 40 contemporary video games to identify how video games approach learning experiences. We found that games have advanced far beyond using simple tutorials or demonstration screens and adopt a range of repeatable and reusable design strategies using visual cues to facilitate learning. We provide a detailed descriptive framework of these design strategies, elucidating how and when they can be used, and describing how the visual cues are used to build them. Our research can be useful for both general HCI researchers and practitioners seeking to tap into the rich ideas from video game learnability design looking for practical solutions for their work. |
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PORETSKI, Lev TANG, Anthony |
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PORETSKI, Lev TANG, Anthony |
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PORETSKI, Lev |
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Press A to jump: Design strategies for video game learnability |
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Press A to jump: Design strategies for video game learnability |
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Press A to jump: Design strategies for video game learnability |
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Press A to jump: Design strategies for video game learnability |
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press a to jump: design strategies for video game learnability |
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Institutional Knowledge at Singapore Management University |
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2022 |
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https://ink.library.smu.edu.sg/sis_research/7892 https://ink.library.smu.edu.sg/context/sis_research/article/8895/viewcontent/3491102.3517685.pdf |
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