A visual interaction cue framework from video game environments for augmented reality
Based on an analysis of 49 popular contemporary video games, we develop a descriptive framework of visual interaction cues in video games. These cues are used to inform players what can be interacted with, where to look, and where to go within the game world. These cues vary along three dimensions:...
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Main Authors: | , , , , |
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Format: | text |
Language: | English |
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Institutional Knowledge at Singapore Management University
2018
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Online Access: | https://ink.library.smu.edu.sg/sis_research/7970 https://ink.library.smu.edu.sg/context/sis_research/article/8973/viewcontent/3173574.3173714.pdf |
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Institution: | Singapore Management University |
Language: | English |