A visual interaction cue framework from video game environments for augmented reality

Based on an analysis of 49 popular contemporary video games, we develop a descriptive framework of visual interaction cues in video games. These cues are used to inform players what can be interacted with, where to look, and where to go within the game world. These cues vary along three dimensions:...

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Main Authors: DILLMAN, Kody R., MOK, Terrance Tin Hoi, TANG, Anthony, OEHLBERG, Lora, MITCHELL, Alex
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2018
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Online Access:https://ink.library.smu.edu.sg/sis_research/7970
https://ink.library.smu.edu.sg/context/sis_research/article/8973/viewcontent/3173574.3173714.pdf
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Institution: Singapore Management University
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spelling sg-smu-ink.sis_research-89732023-08-15T01:37:04Z A visual interaction cue framework from video game environments for augmented reality DILLMAN, Kody R. MOK, Terrance Tin Hoi TANG, Anthony OEHLBERG, Lora MITCHELL, Alex Based on an analysis of 49 popular contemporary video games, we develop a descriptive framework of visual interaction cues in video games. These cues are used to inform players what can be interacted with, where to look, and where to go within the game world. These cues vary along three dimensions: the purpose of the cue, the visual design of the cue, and the circumstances under which the cue is shown. We demonstrate that this framework can also be used to describe interaction cues for augmented reality applications. Beyond this, we show how the framework can be used to generatively derive new design ideas for visual interaction cues in augmented reality experiences. 2018-04-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/7970 info:doi/10.1145/3173574.3173714 https://ink.library.smu.edu.sg/context/sis_research/article/8973/viewcontent/3173574.3173714.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Augmented reality Game design Guidance Interaction cues Graphics and Human Computer Interfaces
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Augmented reality
Game design
Guidance
Interaction cues
Graphics and Human Computer Interfaces
spellingShingle Augmented reality
Game design
Guidance
Interaction cues
Graphics and Human Computer Interfaces
DILLMAN, Kody R.
MOK, Terrance Tin Hoi
TANG, Anthony
OEHLBERG, Lora
MITCHELL, Alex
A visual interaction cue framework from video game environments for augmented reality
description Based on an analysis of 49 popular contemporary video games, we develop a descriptive framework of visual interaction cues in video games. These cues are used to inform players what can be interacted with, where to look, and where to go within the game world. These cues vary along three dimensions: the purpose of the cue, the visual design of the cue, and the circumstances under which the cue is shown. We demonstrate that this framework can also be used to describe interaction cues for augmented reality applications. Beyond this, we show how the framework can be used to generatively derive new design ideas for visual interaction cues in augmented reality experiences.
format text
author DILLMAN, Kody R.
MOK, Terrance Tin Hoi
TANG, Anthony
OEHLBERG, Lora
MITCHELL, Alex
author_facet DILLMAN, Kody R.
MOK, Terrance Tin Hoi
TANG, Anthony
OEHLBERG, Lora
MITCHELL, Alex
author_sort DILLMAN, Kody R.
title A visual interaction cue framework from video game environments for augmented reality
title_short A visual interaction cue framework from video game environments for augmented reality
title_full A visual interaction cue framework from video game environments for augmented reality
title_fullStr A visual interaction cue framework from video game environments for augmented reality
title_full_unstemmed A visual interaction cue framework from video game environments for augmented reality
title_sort visual interaction cue framework from video game environments for augmented reality
publisher Institutional Knowledge at Singapore Management University
publishDate 2018
url https://ink.library.smu.edu.sg/sis_research/7970
https://ink.library.smu.edu.sg/context/sis_research/article/8973/viewcontent/3173574.3173714.pdf
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