The effects of augmented reality-facilitated mobile game-based learning on the diversity of life for promoting learning at the natural history museum
The purpose of this study was to evaluate the effectiveness of Augmented Reality-facilitated Mobile Game-based learning (MGAR) approach by comparing the learning achievement, learning motivation and cognitive load of the students who learned with this approach with those learning with the convention...
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th-mahidol.767382022-08-04T18:34:02Z The effects of augmented reality-facilitated mobile game-based learning on the diversity of life for promoting learning at the natural history museum Nongluk Meekaew Watcharee Ketpichainarong Mahidol University Computer Science Social Sciences The purpose of this study was to evaluate the effectiveness of Augmented Reality-facilitated Mobile Game-based learning (MGAR) approach by comparing the learning achievement, learning motivation and cognitive load of the students who learned with this approach with those learning with the conventional Mobile Game-based Learning (MGL), Augmented Reality-based Learning (ARL), and conventional Web-based Learning (WL). All units were consistently designed for the concept of the diversity of life. The participants were 192 grade 9 students who were randomly assigned into four groups: MGAR (N = 46), MGL (N = 50), ARL (N = 43), and WL (N = 53). The instruments were the pre-test and post-test for achievements, the learning motivation questionnaire, the cognitive load questionnaire, and a semistructured interview. The overall results show that MGAR was more effective in enhancing students' understanding of the diversity of life and significantly more motivational than the other groups. In addition, the MGAR decreased the cognitive load of the students when compared with the other groups. 2022-08-04T08:28:51Z 2022-08-04T08:28:51Z 2021-01-01 Article International Journal of Mobile Learning and Organisation. Vol.15, No.3 (2021), 282-305 10.1504/IJMLO.2021.116509 17467268 1746725X 2-s2.0-85111727242 https://repository.li.mahidol.ac.th/handle/123456789/76738 Mahidol University SCOPUS https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85111727242&origin=inward |
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Computer Science Social Sciences Nongluk Meekaew Watcharee Ketpichainarong The effects of augmented reality-facilitated mobile game-based learning on the diversity of life for promoting learning at the natural history museum |
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The purpose of this study was to evaluate the effectiveness of Augmented Reality-facilitated Mobile Game-based learning (MGAR) approach by comparing the learning achievement, learning motivation and cognitive load of the students who learned with this approach with those learning with the conventional Mobile Game-based Learning (MGL), Augmented Reality-based Learning (ARL), and conventional Web-based Learning (WL). All units were consistently designed for the concept of the diversity of life. The participants were 192 grade 9 students who were randomly assigned into four groups: MGAR (N = 46), MGL (N = 50), ARL (N = 43), and WL (N = 53). The instruments were the pre-test and post-test for achievements, the learning motivation questionnaire, the cognitive load questionnaire, and a semistructured interview. The overall results show that MGAR was more effective in enhancing students' understanding of the diversity of life and significantly more motivational than the other groups. In addition, the MGAR decreased the cognitive load of the students when compared with the other groups. |
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Mahidol University |
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Mahidol University Nongluk Meekaew Watcharee Ketpichainarong |
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Article |
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Nongluk Meekaew Watcharee Ketpichainarong |
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Nongluk Meekaew |
title |
The effects of augmented reality-facilitated mobile game-based learning on the diversity of life for promoting learning at the natural history museum |
title_short |
The effects of augmented reality-facilitated mobile game-based learning on the diversity of life for promoting learning at the natural history museum |
title_full |
The effects of augmented reality-facilitated mobile game-based learning on the diversity of life for promoting learning at the natural history museum |
title_fullStr |
The effects of augmented reality-facilitated mobile game-based learning on the diversity of life for promoting learning at the natural history museum |
title_full_unstemmed |
The effects of augmented reality-facilitated mobile game-based learning on the diversity of life for promoting learning at the natural history museum |
title_sort |
effects of augmented reality-facilitated mobile game-based learning on the diversity of life for promoting learning at the natural history museum |
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2022 |
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https://repository.li.mahidol.ac.th/handle/123456789/76738 |
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1763489424085090304 |