DeriVille: A Metacognitive Game for Derivatives

In mathematics education, understanding fundamental calculus derivative concepts among mathematically challenged Grade 11 learners is a significant task. Traditional methods often fail to engage these learners, highlighting the need for innovative pedagogy. Research lacks a combined approach using g...

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Main Authors: Aldana, Janelle S., Puertollano, Renneil I., Quizon, Russel Wyn L., Soriano, Kioshi Ephraim S.
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Published: Animo Repository 2024
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Online Access:https://animorepository.dlsu.edu.ph/conf_shsrescon/2024/paper_cli/6
https://animorepository.dlsu.edu.ph/context/conf_shsrescon/article/2396/viewcontent/CLI_Aldana_Puertollano_Quizon_Soriano___P_G03_Aldana__Janelle_S..docx.pdf
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Institution: De La Salle University
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spelling oai:animorepository.dlsu.edu.ph:conf_shsrescon-23962025-02-21T07:05:15Z DeriVille: A Metacognitive Game for Derivatives Aldana, Janelle S. Puertollano, Renneil I. Quizon, Russel Wyn L. Soriano, Kioshi Ephraim S. In mathematics education, understanding fundamental calculus derivative concepts among mathematically challenged Grade 11 learners is a significant task. Traditional methods often fail to engage these learners, highlighting the need for innovative pedagogy. Research lacks a combined approach using game-based learning and metacognitive strategies for teaching derivatives in calculus. To address this gap, "DeriVille," a metacognitive game based on the APOS theory, was introduced. This study focuses on designing and developing DeriVille, integrating real-life derivative applications with metacognitive strategies, aiming to enhance Grade 11 learners' proficiency in Basic Calculus. Validation by master teachers, psychologists, and IT professionals indicates DeriVille's suitability for STEM curricula. The game excels in instructional content, software quality, and metacognitive integration, showing promise in improving derivative comprehension and fostering planning, monitoring, and evaluation skills. Psychologists evaluated DeriVille with a mean score of 4.47 (SD=0.9163), affirming its accuracy, problem-solving support, and effective metacognitive strategies. The game meets requirements for non-print teaching materials and is recommended for public school use with appropriate adjustments. IT professionals assessed DeriVille's software quality using ISO 25010 criteria, yielding an overall mean of 4.58 (SD=0.1463), indicating high reliability, functionality, and usability that align with ISO standards, enhancing learning satisfaction through gaming. DeriVille stands out as an educational tool, offering a unique approach to teaching basic calculus derivatives while equipping students with problem-solving skills and metacognitive insights, advancing mathematics education. 2024-06-11T22:30:00Z text application/pdf https://animorepository.dlsu.edu.ph/conf_shsrescon/2024/paper_cli/6 https://animorepository.dlsu.edu.ph/context/conf_shsrescon/article/2396/viewcontent/CLI_Aldana_Puertollano_Quizon_Soriano___P_G03_Aldana__Janelle_S..docx.pdf DLSU Senior High School Research Congress Animo Repository metacognitive knowledge Metacognitive Regulation differentiation ADDIE model, critical thinking
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
topic metacognitive knowledge
Metacognitive Regulation
differentiation
ADDIE model, critical thinking
spellingShingle metacognitive knowledge
Metacognitive Regulation
differentiation
ADDIE model, critical thinking
Aldana, Janelle S.
Puertollano, Renneil I.
Quizon, Russel Wyn L.
Soriano, Kioshi Ephraim S.
DeriVille: A Metacognitive Game for Derivatives
description In mathematics education, understanding fundamental calculus derivative concepts among mathematically challenged Grade 11 learners is a significant task. Traditional methods often fail to engage these learners, highlighting the need for innovative pedagogy. Research lacks a combined approach using game-based learning and metacognitive strategies for teaching derivatives in calculus. To address this gap, "DeriVille," a metacognitive game based on the APOS theory, was introduced. This study focuses on designing and developing DeriVille, integrating real-life derivative applications with metacognitive strategies, aiming to enhance Grade 11 learners' proficiency in Basic Calculus. Validation by master teachers, psychologists, and IT professionals indicates DeriVille's suitability for STEM curricula. The game excels in instructional content, software quality, and metacognitive integration, showing promise in improving derivative comprehension and fostering planning, monitoring, and evaluation skills. Psychologists evaluated DeriVille with a mean score of 4.47 (SD=0.9163), affirming its accuracy, problem-solving support, and effective metacognitive strategies. The game meets requirements for non-print teaching materials and is recommended for public school use with appropriate adjustments. IT professionals assessed DeriVille's software quality using ISO 25010 criteria, yielding an overall mean of 4.58 (SD=0.1463), indicating high reliability, functionality, and usability that align with ISO standards, enhancing learning satisfaction through gaming. DeriVille stands out as an educational tool, offering a unique approach to teaching basic calculus derivatives while equipping students with problem-solving skills and metacognitive insights, advancing mathematics education.
format text
author Aldana, Janelle S.
Puertollano, Renneil I.
Quizon, Russel Wyn L.
Soriano, Kioshi Ephraim S.
author_facet Aldana, Janelle S.
Puertollano, Renneil I.
Quizon, Russel Wyn L.
Soriano, Kioshi Ephraim S.
author_sort Aldana, Janelle S.
title DeriVille: A Metacognitive Game for Derivatives
title_short DeriVille: A Metacognitive Game for Derivatives
title_full DeriVille: A Metacognitive Game for Derivatives
title_fullStr DeriVille: A Metacognitive Game for Derivatives
title_full_unstemmed DeriVille: A Metacognitive Game for Derivatives
title_sort deriville: a metacognitive game for derivatives
publisher Animo Repository
publishDate 2024
url https://animorepository.dlsu.edu.ph/conf_shsrescon/2024/paper_cli/6
https://animorepository.dlsu.edu.ph/context/conf_shsrescon/article/2396/viewcontent/CLI_Aldana_Puertollano_Quizon_Soriano___P_G03_Aldana__Janelle_S..docx.pdf
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