War machines G: a partial-order planning system for a war game domain
With the emergence of the use of AI in computer games, players have been faced with level of game-play and challenge that provide more enjoyment. Although techniques like neural networks and genetic algorithms have been used by some of the more revolutionary games, most AI used in games are based on...
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Main Authors: | Macaspac, Kane Chelster M., Sta. Ana, Jeffrey B., Wong, Madeleine Ariane A. |
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Format: | text |
Language: | English |
Published: |
Animo Repository
2004
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Subjects: | |
Online Access: | https://animorepository.dlsu.edu.ph/etd_bachelors/6604 |
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Institution: | De La Salle University |
Language: | English |
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