Building a sentiment corpus using a gamified framework
This paper describes the design and development of Polarity, a gamified web application used to collect data for building a sentiment corpus. It discusses the advantages of using a gamified approach over other methods of data collection, and also outlines the design challenges and issues that are pr...
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Main Authors: | , |
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Format: | text |
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Animo Repository
2014
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Online Access: | https://animorepository.dlsu.edu.ph/faculty_research/866 https://animorepository.dlsu.edu.ph/context/faculty_research/article/1865/type/native/viewcontent/HNICEM.2014.7016215 |
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Institution: | De La Salle University |
Summary: | This paper describes the design and development of Polarity, a gamified web application used to collect data for building a sentiment corpus. It discusses the advantages of using a gamified approach over other methods of data collection, and also outlines the design challenges and issues that are present in the implementation of such an approach. © 2014 IEEE |
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