Building a sentiment corpus using a gamified framework

This paper describes the design and development of Polarity, a gamified web application used to collect data for building a sentiment corpus. It discusses the advantages of using a gamified approach over other methods of data collection, and also outlines the design challenges and issues that are pr...

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Bibliographic Details
Main Authors: Tiam-Lee, Thomas James, See, Solomon L.
Format: text
Published: Animo Repository 2014
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Online Access:https://animorepository.dlsu.edu.ph/faculty_research/866
https://animorepository.dlsu.edu.ph/context/faculty_research/article/1865/type/native/viewcontent/HNICEM.2014.7016215
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Institution: De La Salle University
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Summary:This paper describes the design and development of Polarity, a gamified web application used to collect data for building a sentiment corpus. It discusses the advantages of using a gamified approach over other methods of data collection, and also outlines the design challenges and issues that are present in the implementation of such an approach. © 2014 IEEE