Building a sentiment corpus using a gamified framework

This paper describes the design and development of Polarity, a gamified web application used to collect data for building a sentiment corpus. It discusses the advantages of using a gamified approach over other methods of data collection, and also outlines the design challenges and issues that are pr...

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Main Authors: Tiam-Lee, Thomas James, See, Solomon L.
Format: text
Published: Animo Repository 2014
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Online Access:https://animorepository.dlsu.edu.ph/faculty_research/866
https://animorepository.dlsu.edu.ph/context/faculty_research/article/1865/type/native/viewcontent/HNICEM.2014.7016215
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Institution: De La Salle University
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spelling oai:animorepository.dlsu.edu.ph:faculty_research-18652024-08-19T08:34:08Z Building a sentiment corpus using a gamified framework Tiam-Lee, Thomas James See, Solomon L. This paper describes the design and development of Polarity, a gamified web application used to collect data for building a sentiment corpus. It discusses the advantages of using a gamified approach over other methods of data collection, and also outlines the design challenges and issues that are present in the implementation of such an approach. © 2014 IEEE 2014-01-01T08:00:00Z text text/html https://animorepository.dlsu.edu.ph/faculty_research/866 info:doi/10.1109/HNICEM.2014.7016215 https://animorepository.dlsu.edu.ph/context/faculty_research/article/1865/type/native/viewcontent/HNICEM.2014.7016215 Faculty Research Work Animo Repository Sentiment analysis Natural language generation (Computer science) Computer Sciences
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
topic Sentiment analysis
Natural language generation (Computer science)
Computer Sciences
spellingShingle Sentiment analysis
Natural language generation (Computer science)
Computer Sciences
Tiam-Lee, Thomas James
See, Solomon L.
Building a sentiment corpus using a gamified framework
description This paper describes the design and development of Polarity, a gamified web application used to collect data for building a sentiment corpus. It discusses the advantages of using a gamified approach over other methods of data collection, and also outlines the design challenges and issues that are present in the implementation of such an approach. © 2014 IEEE
format text
author Tiam-Lee, Thomas James
See, Solomon L.
author_facet Tiam-Lee, Thomas James
See, Solomon L.
author_sort Tiam-Lee, Thomas James
title Building a sentiment corpus using a gamified framework
title_short Building a sentiment corpus using a gamified framework
title_full Building a sentiment corpus using a gamified framework
title_fullStr Building a sentiment corpus using a gamified framework
title_full_unstemmed Building a sentiment corpus using a gamified framework
title_sort building a sentiment corpus using a gamified framework
publisher Animo Repository
publishDate 2014
url https://animorepository.dlsu.edu.ph/faculty_research/866
https://animorepository.dlsu.edu.ph/context/faculty_research/article/1865/type/native/viewcontent/HNICEM.2014.7016215
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