Path planning, re-planning and traversal in real-time dynamic environments

This paper discusses a path planning approach in a real-time dynamic environment, specifically, in a Role Playing Game (RPG) entitled DIGMA. In DIGMA, Path planning is used to control the movements of agents or characters within the game. This domain is a real-time game, thus requiring path planning...

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Main Authors: Inventado, Paul Salvador B., Suarez, Merlin C.
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出版: Animo Repository 2007
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在線閱讀:https://animorepository.dlsu.edu.ph/faculty_research/7488
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機構: De La Salle University
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spelling oai:animorepository.dlsu.edu.ph:faculty_research-81812022-10-22T00:58:53Z Path planning, re-planning and traversal in real-time dynamic environments Inventado, Paul Salvador B. Suarez, Merlin C. This paper discusses a path planning approach in a real-time dynamic environment, specifically, in a Role Playing Game (RPG) entitled DIGMA. In DIGMA, Path planning is used to control the movements of agents or characters within the game. This domain is a real-time game, thus requiring path planning in real-time. At the same time, it contains dynamic elements which require it to adapt to changes in the course of planning. The approach used in the domain is first discussed and the results gathered after applying them are explained. 2007-03-01T08:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/7488 Faculty Research Work Animo Repository Artificial intelligence Intelligent agents (Computer software) Real-time control Artificial Intelligence and Robotics
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
topic Artificial intelligence
Intelligent agents (Computer software)
Real-time control
Artificial Intelligence and Robotics
spellingShingle Artificial intelligence
Intelligent agents (Computer software)
Real-time control
Artificial Intelligence and Robotics
Inventado, Paul Salvador B.
Suarez, Merlin C.
Path planning, re-planning and traversal in real-time dynamic environments
description This paper discusses a path planning approach in a real-time dynamic environment, specifically, in a Role Playing Game (RPG) entitled DIGMA. In DIGMA, Path planning is used to control the movements of agents or characters within the game. This domain is a real-time game, thus requiring path planning in real-time. At the same time, it contains dynamic elements which require it to adapt to changes in the course of planning. The approach used in the domain is first discussed and the results gathered after applying them are explained.
format text
author Inventado, Paul Salvador B.
Suarez, Merlin C.
author_facet Inventado, Paul Salvador B.
Suarez, Merlin C.
author_sort Inventado, Paul Salvador B.
title Path planning, re-planning and traversal in real-time dynamic environments
title_short Path planning, re-planning and traversal in real-time dynamic environments
title_full Path planning, re-planning and traversal in real-time dynamic environments
title_fullStr Path planning, re-planning and traversal in real-time dynamic environments
title_full_unstemmed Path planning, re-planning and traversal in real-time dynamic environments
title_sort path planning, re-planning and traversal in real-time dynamic environments
publisher Animo Repository
publishDate 2007
url https://animorepository.dlsu.edu.ph/faculty_research/7488
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