Path planning, re-planning and traversal in real-time dynamic environments
This paper discusses a path planning approach in a real-time dynamic environment, specifically, in a Role Playing Game (RPG) entitled DIGMA. In DIGMA, Path planning is used to control the movements of agents or characters within the game. This domain is a real-time game, thus requiring path planning...
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oai:animorepository.dlsu.edu.ph:faculty_research-81812022-10-22T00:58:53Z Path planning, re-planning and traversal in real-time dynamic environments Inventado, Paul Salvador B. Suarez, Merlin C. This paper discusses a path planning approach in a real-time dynamic environment, specifically, in a Role Playing Game (RPG) entitled DIGMA. In DIGMA, Path planning is used to control the movements of agents or characters within the game. This domain is a real-time game, thus requiring path planning in real-time. At the same time, it contains dynamic elements which require it to adapt to changes in the course of planning. The approach used in the domain is first discussed and the results gathered after applying them are explained. 2007-03-01T08:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/7488 Faculty Research Work Animo Repository Artificial intelligence Intelligent agents (Computer software) Real-time control Artificial Intelligence and Robotics |
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De La Salle University |
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Artificial intelligence Intelligent agents (Computer software) Real-time control Artificial Intelligence and Robotics |
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Artificial intelligence Intelligent agents (Computer software) Real-time control Artificial Intelligence and Robotics Inventado, Paul Salvador B. Suarez, Merlin C. Path planning, re-planning and traversal in real-time dynamic environments |
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This paper discusses a path planning approach in a real-time dynamic environment, specifically, in a Role Playing Game (RPG) entitled DIGMA. In DIGMA, Path planning is used to control the movements of agents or characters within the game. This domain is a real-time game, thus requiring path planning in real-time. At the same time, it contains dynamic elements which require it to adapt to changes in the course of planning. The approach used in the domain is first discussed and the results gathered after applying them are explained. |
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text |
author |
Inventado, Paul Salvador B. Suarez, Merlin C. |
author_facet |
Inventado, Paul Salvador B. Suarez, Merlin C. |
author_sort |
Inventado, Paul Salvador B. |
title |
Path planning, re-planning and traversal in real-time dynamic environments |
title_short |
Path planning, re-planning and traversal in real-time dynamic environments |
title_full |
Path planning, re-planning and traversal in real-time dynamic environments |
title_fullStr |
Path planning, re-planning and traversal in real-time dynamic environments |
title_full_unstemmed |
Path planning, re-planning and traversal in real-time dynamic environments |
title_sort |
path planning, re-planning and traversal in real-time dynamic environments |
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Animo Repository |
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2007 |
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https://animorepository.dlsu.edu.ph/faculty_research/7488 |
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1767196713255174144 |