Path planning, re-planning and traversal in real-time dynamic environments

This paper discusses a path planning approach in a real-time dynamic environment, specifically, in a Role Playing Game (RPG) entitled DIGMA. In DIGMA, Path planning is used to control the movements of agents or characters within the game. This domain is a real-time game, thus requiring path planning...

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Bibliographic Details
Main Authors: Inventado, Paul Salvador B., Suarez, Merlin C.
Format: text
Published: Animo Repository 2007
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Online Access:https://animorepository.dlsu.edu.ph/faculty_research/7488
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Institution: De La Salle University

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