Path planning, re-planning and traversal in real-time dynamic environments
This paper discusses a path planning approach in a real-time dynamic environment, specifically, in a Role Playing Game (RPG) entitled DIGMA. In DIGMA, Path planning is used to control the movements of agents or characters within the game. This domain is a real-time game, thus requiring path planning...
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Main Authors: | , |
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Format: | text |
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Animo Repository
2007
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Online Access: | https://animorepository.dlsu.edu.ph/faculty_research/7488 |
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Institution: | De La Salle University |
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