Xiphias: Using a Multidimensional Approach towards Creating Meaningful Gamification-Based Badge Mechanics
This paper shows the design and initial testing of three new Xiphias Badges --Presence; Mastery; and Antifragility – based on the merging of the salient features from James Clear’s Behavior Change model (2016); Johann Hari’s Lost Connections model (2018); and Jordan Peterson’s recent interpretation...
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Main Authors: | , , |
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Format: | text |
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Archīum Ateneo
2021
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Online Access: | https://archium.ateneo.edu/discs-faculty-pubs/243 https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1240&context=discs-faculty-pubs |
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Institution: | Ateneo De Manila University |
Summary: | This paper shows the design and initial testing of three new Xiphias Badges --Presence; Mastery; and Antifragility – based on the merging of the salient features from James Clear’s Behavior Change model (2016); Johann Hari’s Lost Connections model (2018); and Jordan Peterson’s recent interpretation of the Big Five model of Personality Traits (2007). This multidimensional approach is an attempt to cater to the multidimensionality of a user and aims to be a more universal gamification approach that taps into internal motivations. The badge mechanics were tested on 69 undergraduate students using a Low-Fidelity Gamified Tracker. The results of a survey that sought their insights on the utility of the badges showed their potential to be motivating factors in the classroom. |
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