Xiphias: Using a Multidimensional Approach towards Creating Meaningful Gamification-Based Badge Mechanics
This paper shows the design and initial testing of three new Xiphias Badges --Presence; Mastery; and Antifragility – based on the merging of the salient features from James Clear’s Behavior Change model (2016); Johann Hari’s Lost Connections model (2018); and Jordan Peterson’s recent interpretation...
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2021
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ph-ateneo-arc.discs-faculty-pubs-12402022-01-31T05:50:25Z Xiphias: Using a Multidimensional Approach towards Creating Meaningful Gamification-Based Badge Mechanics Casano, Jonathan D.L Agapito, Jenilyn L Tolosa, Nicole Ann F This paper shows the design and initial testing of three new Xiphias Badges --Presence; Mastery; and Antifragility – based on the merging of the salient features from James Clear’s Behavior Change model (2016); Johann Hari’s Lost Connections model (2018); and Jordan Peterson’s recent interpretation of the Big Five model of Personality Traits (2007). This multidimensional approach is an attempt to cater to the multidimensionality of a user and aims to be a more universal gamification approach that taps into internal motivations. The badge mechanics were tested on 69 undergraduate students using a Low-Fidelity Gamified Tracker. The results of a survey that sought their insights on the utility of the badges showed their potential to be motivating factors in the classroom. 2021-01-01T08:00:00Z text application/pdf https://archium.ateneo.edu/discs-faculty-pubs/243 https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1240&context=discs-faculty-pubs Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo Gamification Meaningful Gamification Xiphias Online Distance Learning Computer Sciences Databases and Information Systems Education |
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Gamification Meaningful Gamification Xiphias Online Distance Learning Computer Sciences Databases and Information Systems Education Casano, Jonathan D.L Agapito, Jenilyn L Tolosa, Nicole Ann F Xiphias: Using a Multidimensional Approach towards Creating Meaningful Gamification-Based Badge Mechanics |
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This paper shows the design and initial testing of three new Xiphias Badges --Presence; Mastery; and Antifragility – based on the merging of the salient features from James Clear’s Behavior Change model (2016); Johann Hari’s Lost Connections model (2018); and Jordan Peterson’s recent interpretation of the Big Five model of Personality Traits (2007). This multidimensional approach is an attempt to cater to the multidimensionality of a user and aims to be a more universal gamification approach that taps into internal motivations. The badge mechanics were tested on 69 undergraduate students using a Low-Fidelity Gamified Tracker. The results of a survey that sought their insights on the utility of the badges showed their potential to be motivating factors in the classroom. |
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text |
author |
Casano, Jonathan D.L Agapito, Jenilyn L Tolosa, Nicole Ann F |
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Casano, Jonathan D.L Agapito, Jenilyn L Tolosa, Nicole Ann F |
author_sort |
Casano, Jonathan D.L |
title |
Xiphias: Using a Multidimensional Approach towards Creating Meaningful Gamification-Based Badge Mechanics |
title_short |
Xiphias: Using a Multidimensional Approach towards Creating Meaningful Gamification-Based Badge Mechanics |
title_full |
Xiphias: Using a Multidimensional Approach towards Creating Meaningful Gamification-Based Badge Mechanics |
title_fullStr |
Xiphias: Using a Multidimensional Approach towards Creating Meaningful Gamification-Based Badge Mechanics |
title_full_unstemmed |
Xiphias: Using a Multidimensional Approach towards Creating Meaningful Gamification-Based Badge Mechanics |
title_sort |
xiphias: using a multidimensional approach towards creating meaningful gamification-based badge mechanics |
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Archīum Ateneo |
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2021 |
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https://archium.ateneo.edu/discs-faculty-pubs/243 https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1240&context=discs-faculty-pubs |
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