Directions for the Design of an Adaptive In-Game Re-engagement Dashboard for Teachers Using WHIMC
This paper shows the ideation and development of an In-Game Dashboard within WHIMC that presents real-time statistics about player Re-engagement which teachers may utilize to support human-in-the-loop teaching. The attempt of converting the delayed analysis done from previous work (using Python and...
Saved in:
Main Authors: | Casano, Jonathan D.L, Fuentes, Mikael, Paguio, Clark Joshua |
---|---|
格式: | text |
出版: |
Archīum Ateneo
2023
|
主題: | |
在線閱讀: | https://archium.ateneo.edu/discs-faculty-pubs/376 https://doi.org/10.1007/978-3-031-34735-1_7 |
標簽: |
添加標簽
沒有標簽, 成為第一個標記此記錄!
|
機構: | Ateneo De Manila University |
相似書籍
-
Quantifying Re-engagement in Minecraft
由: Casano, Jonathan D.L, et al.
出版: (2023) -
Relationship between Students' Minecraft Re-engagement Metrics and STEM Interest
由: Rodrigo, Maria Mercedes, et al.
出版: (2023) -
A Comparative Assessment of US and PH Learner Traversals and In-Game Observations within Minecraft
由: Casano, Jonathan D.L, et al.
出版: (2022) -
Using Minecraft to Cultivate Student Interest in STEM
由: Tablatin, Christine Lourrine S., et al.
出版: (2023) -
Are All Who Wander Lost? An Exploratory Analysis of Learner Traversals of Minecraft Worlds
由: Esclamado, Maricel A, et al.
出版: (2022)