Video game acceptance : a meta-analysis of the extended technology acceptance model
The current study systematically reviews and summarizes the existing literature of game acceptance, identifies the core determinants, and evaluates the strength of the relationships in the extended technology acceptance model. Moreover, this study segments video games into two categories: hedonic an...
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Main Authors: | Wang, Xiaohui, Goh, Dion Hoe-Lian |
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其他作者: | Wee Kim Wee School of Communication and Information |
格式: | Article |
語言: | English |
出版: |
2020
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在線閱讀: | https://hdl.handle.net/10356/140234 |
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