Decision-making and planning methods for autonomous vehicles based on multistate estimations and game theory
A core issue inherent to decision-making and path-planning tasks is managing the uncertainties in the motion of dynamic obstacles. Therefore, this article proposes a new decision-making and path-planning framework, based on game theory, that considers the multistate future actions of surrounding veh...
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sg-ntu-dr.10356-1739202024-03-09T16:48:11Z Decision-making and planning methods for autonomous vehicles based on multistate estimations and game theory Yuan, Quan Yan, Fuwu Yin, Zhishuai Lv, Chen Hu, Jie Wu, Dongmei Li, Yue School of Mechanical and Aerospace Engineering Automated Driving and Human-Machine System Group Engineering Autonomous vehicles Model predictive control A core issue inherent to decision-making and path-planning tasks is managing the uncertainties in the motion of dynamic obstacles. Therefore, this article proposes a new decision-making and path-planning framework, based on game theory, that considers the multistate future actions of surrounding vehicles. First, multistate future actions of neighboring vehicles, whose driving styles vary, are estimated and fed into a decision-making module for risk assessment. Then, based on the Stackelberg game theory, the ego vehicle and the rear object vehicle are modeled as two players in the game, and their optimal decisions are obtained. In addition, the path-planning model incorporates a potential-field model that utilizes several potential functions to explain the varied styles and physical limitations of the surrounding vehicles. Finally, the trajectory of the ego vehicle is obtained through model predictive control that is based on the outputs of the decision-making and constructed potential-field models. The results of simulation experiments that used designed scenarios demonstrate that the proposed method effectively manages various social interactions and generates safe and appropriate trajectories for autonomous vehicles. In addition, the simulation results demonstrate that considering multistate trajectories caused the decision-making and path-planning modules to be appropriate for unpredictable environmental conditions. Published version This work was supported by the Project of National Science Foundation of China (grant no. 5197051430), 111 Project (B17034) on new energy vehicles and Key technologies of Hubei Province of China (grant no. 51975434) and Innovative Research Team Development Program of Ministry of Education of China (IRT_17R83). 2024-03-06T03:47:46Z 2024-03-06T03:47:46Z 2023 Journal Article Yuan, Q., Yan, F., Yin, Z., Lv, C., Hu, J., Wu, D. & Li, Y. (2023). Decision-making and planning methods for autonomous vehicles based on multistate estimations and game theory. Advanced Intelligent Systems, 5(11), 2300177-. https://dx.doi.org/10.1002/aisy.202300177 2640-4567 https://hdl.handle.net/10356/173920 10.1002/aisy.202300177 2-s2.0-85172477648 11 5 2300177 en Advanced Intelligent Systems © 2023 The Authors. Advanced Intelligent Systems published by WileyVCH GmbH. This is an open access article under the terms of the Creative Commons Attribution License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited. application/pdf |
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Engineering Autonomous vehicles Model predictive control Yuan, Quan Yan, Fuwu Yin, Zhishuai Lv, Chen Hu, Jie Wu, Dongmei Li, Yue Decision-making and planning methods for autonomous vehicles based on multistate estimations and game theory |
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A core issue inherent to decision-making and path-planning tasks is managing the uncertainties in the motion of dynamic obstacles. Therefore, this article proposes a new decision-making and path-planning framework, based on game theory, that considers the multistate future actions of surrounding vehicles. First, multistate future actions of neighboring vehicles, whose driving styles vary, are estimated and fed into a decision-making module for risk assessment. Then, based on the Stackelberg game theory, the ego vehicle and the rear object vehicle are modeled as two players in the game, and their optimal decisions are obtained. In addition, the path-planning model incorporates a potential-field model that utilizes several potential functions to explain the varied styles and physical limitations of the surrounding vehicles. Finally, the trajectory of the ego vehicle is obtained through model predictive control that is based on the outputs of the decision-making and constructed potential-field models. The results of simulation experiments that used designed scenarios demonstrate that the proposed method effectively manages various social interactions and generates safe and appropriate trajectories for autonomous vehicles. In addition, the simulation results demonstrate that considering multistate trajectories caused the decision-making and path-planning modules to be appropriate for unpredictable environmental conditions. |
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School of Mechanical and Aerospace Engineering |
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School of Mechanical and Aerospace Engineering Yuan, Quan Yan, Fuwu Yin, Zhishuai Lv, Chen Hu, Jie Wu, Dongmei Li, Yue |
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Article |
author |
Yuan, Quan Yan, Fuwu Yin, Zhishuai Lv, Chen Hu, Jie Wu, Dongmei Li, Yue |
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Yuan, Quan |
title |
Decision-making and planning methods for autonomous vehicles based on multistate estimations and game theory |
title_short |
Decision-making and planning methods for autonomous vehicles based on multistate estimations and game theory |
title_full |
Decision-making and planning methods for autonomous vehicles based on multistate estimations and game theory |
title_fullStr |
Decision-making and planning methods for autonomous vehicles based on multistate estimations and game theory |
title_full_unstemmed |
Decision-making and planning methods for autonomous vehicles based on multistate estimations and game theory |
title_sort |
decision-making and planning methods for autonomous vehicles based on multistate estimations and game theory |
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2024 |
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https://hdl.handle.net/10356/173920 |
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1794549380804509696 |