Operation C.Z.A.R: corporate zombie active resistance — an alternate reality game campaign on undergraduate transition from school to work.

“Operation C.Z.A.R”, short for Corporate Zombie Active Resistance, is a strategic communications campaign designed as a five-week Alternate Reality Game (ARG) undertaken by four final-year students from Wee Kim Wee School of Communication and Information, Nanyang Technological University. The first...

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Main Authors: Poh, Wee Koon., Ooi, Eldon Zhi Yi., Sim, Walter Mao Xian., Tay, Hendric Poh Teck.
Other Authors: Wee Kim Wee School of Communication and Information
Format: Final Year Project
Language:English
Published: 2012
Subjects:
Online Access:http://hdl.handle.net/10356/49029
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-490292019-12-10T12:13:13Z Operation C.Z.A.R: corporate zombie active resistance — an alternate reality game campaign on undergraduate transition from school to work. Poh, Wee Koon. Ooi, Eldon Zhi Yi. Sim, Walter Mao Xian. Tay, Hendric Poh Teck. Wee Kim Wee School of Communication and Information Tim Clark DRNTU::Social sciences::Communication::Promotional communication::Communication campaigns “Operation C.Z.A.R”, short for Corporate Zombie Active Resistance, is a strategic communications campaign designed as a five-week Alternate Reality Game (ARG) undertaken by four final-year students from Wee Kim Wee School of Communication and Information, Nanyang Technological University. The first student-led initiative in Asia targeted undergraduates from NUS, NTU and SMU aged 19 to 25, with the objective of enabling them to properly manage the school-to-work transition. The multi-dimensional campaign builds on nascent frameworks by HPB and MCYS in this respect, instead of adopting tried-and-tested means of conveying work-life harmony strategies to the incumbent workforce. In a narrative driven by fictional elements, the ARG manifested through gamification on offline (98.7FM, guerrilla events etc.) and online (social media, websites etc.) platforms. It succeeded in raising awareness of the means available for an undergraduate to manage school-to-work transition, evident from a pre-and-post campaign survey. The campaign has been featured as a case study on industry publication ‘Campaign Singapore’, an offshoot of ‘Campaign Asia’. This paper discusses research on ARG and audience participatory methods that steered the campaign direction, strategies employed to achieve campaign objectives, an evaluation of the team’s efforts and valuable lessons the students gained from the experience. Bachelor of Communication Studies 2012-05-14T03:27:33Z 2012-05-14T03:27:33Z 2012 2012 Final Year Project (FYP) http://hdl.handle.net/10356/49029 en Nanyang Technological University 299 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Social sciences::Communication::Promotional communication::Communication campaigns
spellingShingle DRNTU::Social sciences::Communication::Promotional communication::Communication campaigns
Poh, Wee Koon.
Ooi, Eldon Zhi Yi.
Sim, Walter Mao Xian.
Tay, Hendric Poh Teck.
Operation C.Z.A.R: corporate zombie active resistance — an alternate reality game campaign on undergraduate transition from school to work.
description “Operation C.Z.A.R”, short for Corporate Zombie Active Resistance, is a strategic communications campaign designed as a five-week Alternate Reality Game (ARG) undertaken by four final-year students from Wee Kim Wee School of Communication and Information, Nanyang Technological University. The first student-led initiative in Asia targeted undergraduates from NUS, NTU and SMU aged 19 to 25, with the objective of enabling them to properly manage the school-to-work transition. The multi-dimensional campaign builds on nascent frameworks by HPB and MCYS in this respect, instead of adopting tried-and-tested means of conveying work-life harmony strategies to the incumbent workforce. In a narrative driven by fictional elements, the ARG manifested through gamification on offline (98.7FM, guerrilla events etc.) and online (social media, websites etc.) platforms. It succeeded in raising awareness of the means available for an undergraduate to manage school-to-work transition, evident from a pre-and-post campaign survey. The campaign has been featured as a case study on industry publication ‘Campaign Singapore’, an offshoot of ‘Campaign Asia’. This paper discusses research on ARG and audience participatory methods that steered the campaign direction, strategies employed to achieve campaign objectives, an evaluation of the team’s efforts and valuable lessons the students gained from the experience.
author2 Wee Kim Wee School of Communication and Information
author_facet Wee Kim Wee School of Communication and Information
Poh, Wee Koon.
Ooi, Eldon Zhi Yi.
Sim, Walter Mao Xian.
Tay, Hendric Poh Teck.
format Final Year Project
author Poh, Wee Koon.
Ooi, Eldon Zhi Yi.
Sim, Walter Mao Xian.
Tay, Hendric Poh Teck.
author_sort Poh, Wee Koon.
title Operation C.Z.A.R: corporate zombie active resistance — an alternate reality game campaign on undergraduate transition from school to work.
title_short Operation C.Z.A.R: corporate zombie active resistance — an alternate reality game campaign on undergraduate transition from school to work.
title_full Operation C.Z.A.R: corporate zombie active resistance — an alternate reality game campaign on undergraduate transition from school to work.
title_fullStr Operation C.Z.A.R: corporate zombie active resistance — an alternate reality game campaign on undergraduate transition from school to work.
title_full_unstemmed Operation C.Z.A.R: corporate zombie active resistance — an alternate reality game campaign on undergraduate transition from school to work.
title_sort operation c.z.a.r: corporate zombie active resistance — an alternate reality game campaign on undergraduate transition from school to work.
publishDate 2012
url http://hdl.handle.net/10356/49029
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