Real-time rendering of approximate caustics under environment illumination

We present a real-time GPU caustics rendering technique for dynamic scenes under environment illumination taking into account light occlusion. The dynamic scenes consist of caustic objects (reflective and/or refractive objects which produce caustics) and receiver objects (non-reflective and non-refr...

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Bibliographic Details
Main Authors: Tandianus, Budianto, Johan, Henry, Seah, Hock Soon
Other Authors: School of Computer Engineering
Format: Article
Language:English
Published: 2013
Subjects:
Online Access:https://hdl.handle.net/10356/99546
http://hdl.handle.net/10220/16221
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Institution: Nanyang Technological University
Language: English

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