Real-time rendering of approximate caustics under environment illumination
We present a real-time GPU caustics rendering technique for dynamic scenes under environment illumination taking into account light occlusion. The dynamic scenes consist of caustic objects (reflective and/or refractive objects which produce caustics) and receiver objects (non-reflective and non-refr...
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Main Authors: | Tandianus, Budianto, Johan, Henry, Seah, Hock Soon |
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Other Authors: | School of Computer Engineering |
Format: | Article |
Language: | English |
Published: |
2013
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/99546 http://hdl.handle.net/10220/16221 |
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Institution: | Nanyang Technological University |
Language: | English |
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