Effects of the use of points, leaderboards and badges on in-game purchases of virtual goods
Game design elements are major factors in gamification. In this study, we seek to examine the impact of game design elements on users’ in-game purchases of virtual goods. The purchase of virtual goods due to players’ intrinsic motivation has been studied but little is known about the purchase of vir...
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sg-smu-ink.sis_research-104712024-11-11T07:51:53Z Effects of the use of points, leaderboards and badges on in-game purchases of virtual goods NAH, Fiona Fui-hoon DAGGUBATI, Lakshmi Sushma TARIGONDA, Amith NUVVULA, Raghu Vinay TUREL, Ofir Game design elements are major factors in gamification. In this study, we seek to examine the impact of game design elements on users’ in-game purchases of virtual goods. The purchase of virtual goods due to players’ intrinsic motivation has been studied but little is known about the purchase of virtual goods due to the use of game design elements (i.e., Points, Leaderboards and Badges) built into the games. Extending our knowledge to this realm can help researchers to better understand gamers’ behaviors, and game designers and marketers to better promote and sell virtual goods in online games. 2015-08-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/9471 info:doi/10.1007/978-3-319-20895-4_48 https://ink.library.smu.edu.sg/context/sis_research/article/10471/viewcontent/effects.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Badges Game design Gamification Leaderboards Points Virtual goods Graphics and Human Computer Interfaces Technology and Innovation |
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Badges Game design Gamification Leaderboards Points Virtual goods Graphics and Human Computer Interfaces Technology and Innovation NAH, Fiona Fui-hoon DAGGUBATI, Lakshmi Sushma TARIGONDA, Amith NUVVULA, Raghu Vinay TUREL, Ofir Effects of the use of points, leaderboards and badges on in-game purchases of virtual goods |
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Game design elements are major factors in gamification. In this study, we seek to examine the impact of game design elements on users’ in-game purchases of virtual goods. The purchase of virtual goods due to players’ intrinsic motivation has been studied but little is known about the purchase of virtual goods due to the use of game design elements (i.e., Points, Leaderboards and Badges) built into the games. Extending our knowledge to this realm can help researchers to better understand gamers’ behaviors, and game designers and marketers to better promote and sell virtual goods in online games. |
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author |
NAH, Fiona Fui-hoon DAGGUBATI, Lakshmi Sushma TARIGONDA, Amith NUVVULA, Raghu Vinay TUREL, Ofir |
author_facet |
NAH, Fiona Fui-hoon DAGGUBATI, Lakshmi Sushma TARIGONDA, Amith NUVVULA, Raghu Vinay TUREL, Ofir |
author_sort |
NAH, Fiona Fui-hoon |
title |
Effects of the use of points, leaderboards and badges on in-game purchases of virtual goods |
title_short |
Effects of the use of points, leaderboards and badges on in-game purchases of virtual goods |
title_full |
Effects of the use of points, leaderboards and badges on in-game purchases of virtual goods |
title_fullStr |
Effects of the use of points, leaderboards and badges on in-game purchases of virtual goods |
title_full_unstemmed |
Effects of the use of points, leaderboards and badges on in-game purchases of virtual goods |
title_sort |
effects of the use of points, leaderboards and badges on in-game purchases of virtual goods |
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Institutional Knowledge at Singapore Management University |
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2015 |
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https://ink.library.smu.edu.sg/sis_research/9471 https://ink.library.smu.edu.sg/context/sis_research/article/10471/viewcontent/effects.pdf |
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