Designing learning activities for experiential learning in a design thinking course

One experiential learning design challenge is the duration of learning activities. These learning activities take up time and effort for teachers to design and student to perform. Another design challenge is the minimum instructional guidance of these learning activities which potentially impact the...

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Main Authors: GAN, Benjamin, OUH, Eng Lieh
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Language:English
Published: Institutional Knowledge at Singapore Management University 2019
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Online Access:https://ink.library.smu.edu.sg/sis_research/4629
https://ink.library.smu.edu.sg/context/sis_research/article/5632/viewcontent/TALE2019_Designing_learning_activities_for_experiential_learning_in_a_Design_Thinking_course_v3.9.pdf
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Institution: Singapore Management University
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spelling sg-smu-ink.sis_research-56322020-01-02T08:43:03Z Designing learning activities for experiential learning in a design thinking course GAN, Benjamin OUH, Eng Lieh One experiential learning design challenge is the duration of learning activities. These learning activities take up time and effort for teachers to design and student to perform. Another design challenge is the minimum instructional guidance of these learning activities which potentially impact the learning effectiveness of novice students. In this paper, we describe our findings of applying experiential learning method in a design thinking course with a list of learning activities performed iteratively. Each of the learning activity varies in their duration required and level of instructional guidance. Our survey seeks to find out which of the learning activities are effective for the students to achieve their learning outcomes. The survey involves 104 undergraduate students who have performed these learning activities. Our survey results show that there is only weak correlation between the level of instructional guidance or the activity duration to their learning effectiveness. However, the results show the students prefer certain learning activities, fewer iterations and more time to focus on the learning activities within each iteration. We hope that these insights can help course designers to better design the learning activities in their design thinking courses. 2019-12-10T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/4629 https://ink.library.smu.edu.sg/context/sis_research/article/5632/viewcontent/TALE2019_Designing_learning_activities_for_experiential_learning_in_a_Design_Thinking_course_v3.9.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Experiential learning Design thinking Learning activity duration Instructional guidance Databases and Information Systems
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Experiential learning
Design thinking
Learning activity duration
Instructional guidance
Databases and Information Systems
spellingShingle Experiential learning
Design thinking
Learning activity duration
Instructional guidance
Databases and Information Systems
GAN, Benjamin
OUH, Eng Lieh
Designing learning activities for experiential learning in a design thinking course
description One experiential learning design challenge is the duration of learning activities. These learning activities take up time and effort for teachers to design and student to perform. Another design challenge is the minimum instructional guidance of these learning activities which potentially impact the learning effectiveness of novice students. In this paper, we describe our findings of applying experiential learning method in a design thinking course with a list of learning activities performed iteratively. Each of the learning activity varies in their duration required and level of instructional guidance. Our survey seeks to find out which of the learning activities are effective for the students to achieve their learning outcomes. The survey involves 104 undergraduate students who have performed these learning activities. Our survey results show that there is only weak correlation between the level of instructional guidance or the activity duration to their learning effectiveness. However, the results show the students prefer certain learning activities, fewer iterations and more time to focus on the learning activities within each iteration. We hope that these insights can help course designers to better design the learning activities in their design thinking courses.
format text
author GAN, Benjamin
OUH, Eng Lieh
author_facet GAN, Benjamin
OUH, Eng Lieh
author_sort GAN, Benjamin
title Designing learning activities for experiential learning in a design thinking course
title_short Designing learning activities for experiential learning in a design thinking course
title_full Designing learning activities for experiential learning in a design thinking course
title_fullStr Designing learning activities for experiential learning in a design thinking course
title_full_unstemmed Designing learning activities for experiential learning in a design thinking course
title_sort designing learning activities for experiential learning in a design thinking course
publisher Institutional Knowledge at Singapore Management University
publishDate 2019
url https://ink.library.smu.edu.sg/sis_research/4629
https://ink.library.smu.edu.sg/context/sis_research/article/5632/viewcontent/TALE2019_Designing_learning_activities_for_experiential_learning_in_a_Design_Thinking_course_v3.9.pdf
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