Creating scalable location-based games: Lessons from Geocaching
Location-based games seek to move computer gaming out from behind the PC and into the “real world” of cities, streets, parks, and other locations. This real-world physicality makes the experience fun for game players, yet it brings the unique challenge of creating and orchestrating such a game. That...
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Main Authors: | NEUSTAEDTER, Carman, TANG, Anthony, JUDGE, Tejinder K. |
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Format: | text |
Language: | English |
Published: |
Institutional Knowledge at Singapore Management University
2013
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Online Access: | https://ink.library.smu.edu.sg/sis_research/7985 https://ink.library.smu.edu.sg/context/sis_research/article/8988/viewcontent/s00779_011_0497_7.pdf |
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Institution: | Singapore Management University |
Language: | English |
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