PROPOSED MARKETING STRATEGY FOR FASHION E-COMMERCE USING AUGMENTED REALITY TECHNOLOGY

Customer experience is very important for business development because customer experience is a key strategy for all companies. In abroad, fashion business has used Augmented Reality (AR) technology to create new shopping experiences to increase sales, brand image, brand trust and other aspects. S...

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Main Author: Fasya, Nada
Format: Theses
Language:Indonesia
Subjects:
Online Access:https://digilib.itb.ac.id/gdl/view/45713
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:45713
spelling id-itb.:457132020-01-20T11:32:24ZPROPOSED MARKETING STRATEGY FOR FASHION E-COMMERCE USING AUGMENTED REALITY TECHNOLOGY Fasya, Nada Manajemen umum Indonesia Theses Retail Business, E-commerce, Augmented Reality Technology, Customer Experience INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/45713 Customer experience is very important for business development because customer experience is a key strategy for all companies. In abroad, fashion business has used Augmented Reality (AR) technology to create new shopping experiences to increase sales, brand image, brand trust and other aspects. So, researcher wants to create an e-commerce application based on AR technology by providing virtual fitting 3D feature and mix and match outfit feature, that customers are interested in using this application. The purpose of this research is to prove that AR technology has succeeded in increasing customer experience in Indonesia. The researcher made a prototype of the e-commerce application first then the survey was conducted by interviewing several respondents. The results of the interview will be analyzed using an external analysis consisting of Porter's Five Forces, PESTEL (Political, Economy, Sociocultural, Technology, Enviromental, Legal), and Competitor Analysis and internal analysis using the 7P Marketing Mix. The results of external and internal analysis can produce SWOT (Strengths, Weakness, Opportunities, Threats) Matrix and TOWS Matrix. Researcher uses Business Model Generation consisting of Customer Persona, Value Proposition Canvas, Javelin Board to validate business solutions and create a Business Model Canvas. The results of the interview stated that about 67% of respondents were interested in using the 3D Virtual Fitting feature and 100% of respondents were interested in using the mix and match outfit feature. So that AR technology has succeeded in improving customer experience in Indonesia. The researcher provides an implementation plan in the form of an activity plan, duration, human resources and a draft budget so that the marketing strategy runs optimally. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
topic Manajemen umum
spellingShingle Manajemen umum
Fasya, Nada
PROPOSED MARKETING STRATEGY FOR FASHION E-COMMERCE USING AUGMENTED REALITY TECHNOLOGY
description Customer experience is very important for business development because customer experience is a key strategy for all companies. In abroad, fashion business has used Augmented Reality (AR) technology to create new shopping experiences to increase sales, brand image, brand trust and other aspects. So, researcher wants to create an e-commerce application based on AR technology by providing virtual fitting 3D feature and mix and match outfit feature, that customers are interested in using this application. The purpose of this research is to prove that AR technology has succeeded in increasing customer experience in Indonesia. The researcher made a prototype of the e-commerce application first then the survey was conducted by interviewing several respondents. The results of the interview will be analyzed using an external analysis consisting of Porter's Five Forces, PESTEL (Political, Economy, Sociocultural, Technology, Enviromental, Legal), and Competitor Analysis and internal analysis using the 7P Marketing Mix. The results of external and internal analysis can produce SWOT (Strengths, Weakness, Opportunities, Threats) Matrix and TOWS Matrix. Researcher uses Business Model Generation consisting of Customer Persona, Value Proposition Canvas, Javelin Board to validate business solutions and create a Business Model Canvas. The results of the interview stated that about 67% of respondents were interested in using the 3D Virtual Fitting feature and 100% of respondents were interested in using the mix and match outfit feature. So that AR technology has succeeded in improving customer experience in Indonesia. The researcher provides an implementation plan in the form of an activity plan, duration, human resources and a draft budget so that the marketing strategy runs optimally.
format Theses
author Fasya, Nada
author_facet Fasya, Nada
author_sort Fasya, Nada
title PROPOSED MARKETING STRATEGY FOR FASHION E-COMMERCE USING AUGMENTED REALITY TECHNOLOGY
title_short PROPOSED MARKETING STRATEGY FOR FASHION E-COMMERCE USING AUGMENTED REALITY TECHNOLOGY
title_full PROPOSED MARKETING STRATEGY FOR FASHION E-COMMERCE USING AUGMENTED REALITY TECHNOLOGY
title_fullStr PROPOSED MARKETING STRATEGY FOR FASHION E-COMMERCE USING AUGMENTED REALITY TECHNOLOGY
title_full_unstemmed PROPOSED MARKETING STRATEGY FOR FASHION E-COMMERCE USING AUGMENTED REALITY TECHNOLOGY
title_sort proposed marketing strategy for fashion e-commerce using augmented reality technology
url https://digilib.itb.ac.id/gdl/view/45713
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