Building a sentiment corpus using a gamified framework

Gamification, the use of game mechanics and game elements in non-game contexts, is an emerging approach for crowdsourcing the collection of data. This study uses a gamified application in the form of an online debate game as a cost-efficient way to build an agreement-objection corpus from which a se...

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Bibliographic Details
Main Author: Tiam-Lee, Thomas James
Format: text
Language:English
Published: Animo Repository 2014
Online Access:https://animorepository.dlsu.edu.ph/etd_masteral/4613
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Institution: De La Salle University
Language: English
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