Building a sentiment corpus using a gamified framework
Gamification, the use of game mechanics and game elements in non-game contexts, is an emerging approach for crowdsourcing the collection of data. This study uses a gamified application in the form of an online debate game as a cost-efficient way to build an agreement-objection corpus from which a se...
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Main Author: | Tiam-Lee, Thomas James |
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Format: | text |
Language: | English |
Published: |
Animo Repository
2014
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Online Access: | https://animorepository.dlsu.edu.ph/etd_masteral/4613 |
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Institution: | De La Salle University |
Language: | English |
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