Building a sentiment corpus using a gamified framework
Gamification, the use of game mechanics and game elements in non-game contexts, is an emerging approach for crowdsourcing the collection of data. This study uses a gamified application in the form of an online debate game as a cost-efficient way to build an agreement-objection corpus from which a se...
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格式: | text |
語言: | English |
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Animo Repository
2014
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在線閱讀: | https://animorepository.dlsu.edu.ph/etd_masteral/4613 |
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機構: | De La Salle University |
語言: | English |