Assessing the mediating effect of live video game streaming platform to the factors that influence viewer participation and the level of participation of the viewers
Live video game stream has been around for a few years but only during the time of the pandemic did many utilize this as a way to both entertain themselves (viewer perspective) and earn from it (streamer perspective). The study focuses on assessing if streaming platforms has a mediating effect to bo...
Saved in:
Main Authors: | Foncardas, Jade Gabriele T., Kehyeng, Micah D., Pinohermoso, Patricia Nicole L., Tan, John Deether G. |
---|---|
Format: | text |
Language: | English |
Published: |
Animo Repository
2022
|
Subjects: | |
Online Access: | https://animorepository.dlsu.edu.ph/etdb_dsi/118 https://animorepository.dlsu.edu.ph/context/etdb_dsi/article/1032/viewcontent/Assessing_the_Mediating_Effect2_of_Live_Video_Game_Streaming_Platf_Redacted.pdf |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
INDONESIAN VIEWERS' MONEY SPENDING BEHAVIOR IN THE LIVE STREAMING PLATFORM: TWITCH
by: Timothy, Jonathan -
Optimizing quality of experience for adaptive bitrate streaming via viewer interest inference
by: Gao, Guanyu, et al.
Published: (2021) -
Video game-induced aggressive thoughts among middle-childhood males : the influence of type of game participation and type of opponent.
by: Carlos, Anna Christine, et al.
Published: (2001) -
Gender stereotypes perceived by telenovela viewers and non-viewers
by: Co, Camille Louise C., et al.
Published: (2005) -
Video game-induced aggressive thoughts among middle-childhood males: The influence of type of game participation and type of opponent
by: Carlos, Anna Christine, et al.
Published: (2001)