Examining the influence of perceived value and online game addiction on in-game purchase intention with the mediating role of loyalty of Genshin Impact players from the Philippines: An analysis of an open-world action role-playing game

The game industry has been continuously growing in the late years. In 2020, the release of Genshin Impact, an open-world action role-playing game (RPG), created an enormous influence that attracted players worldwide. This research paper examines how Online Game Addiction and Perceived Value affect I...

Full description

Saved in:
Bibliographic Details
Main Authors: Chen, Xiao Shi Sofia Sandra, Han, Shuyu, Romualdez, Anne Stephanie Hong, Zeng, Sarah Ysabel
Format: text
Language:English
Published: Animo Repository 2022
Subjects:
Online Access:https://animorepository.dlsu.edu.ph/etdb_dsi/108
https://animorepository.dlsu.edu.ph/context/etdb_dsi/article/1128/viewcontent/Examining_the_influence2_of_perceived_value_and_online_game_addict.pdf
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: De La Salle University
Language: English
id oai:animorepository.dlsu.edu.ph:etdb_dsi-1128
record_format eprints
spelling oai:animorepository.dlsu.edu.ph:etdb_dsi-11282023-01-06T08:45:34Z Examining the influence of perceived value and online game addiction on in-game purchase intention with the mediating role of loyalty of Genshin Impact players from the Philippines: An analysis of an open-world action role-playing game Chen, Xiao Shi Sofia Sandra Han, Shuyu Romualdez, Anne Stephanie Hong Zeng, Sarah Ysabel The game industry has been continuously growing in the late years. In 2020, the release of Genshin Impact, an open-world action role-playing game (RPG), created an enormous influence that attracted players worldwide. This research paper examines how Online Game Addiction and Perceived Value affect In-game Purchase Intention with the mediating effect of Loyalty of the Genshin Impact players in the Philippines. The researchers used Jamovi, Statistica, and SPSS Hayes PROCESS to interpret and analyze the results of the data gathered. The results show that Online Game Addiction and Perceived Value, including the sub-variables Playfulness, Connectedness, Access Flexibility, Rewards, and Good Price, significantly influence Loyalty in the game Genshin Impact. Moreover, Online Game Addiction significantly influences In-game Purchase Intention. However, only some of the sub-variables of Perceived Value significantly influence In-game Purchase Intention in the game Genshin Impact; Access Flexibility is the only sub-variable of Perceived Value that does not significantly influence In-game Purchase Intention. In line with the results, recommendations were provided for Genshin Impact’s shareholders and project team. Besides, future researchers were provided with recommendations as well about different possibilities for future research.Keywords: online mobile game, Online Game Addiction, Perceived Value, Loyalty, In-game Purchase Intention, Genshin Impact 2022-12-01T08:00:00Z text application/pdf https://animorepository.dlsu.edu.ph/etdb_dsi/108 https://animorepository.dlsu.edu.ph/context/etdb_dsi/article/1128/viewcontent/Examining_the_influence2_of_perceived_value_and_online_game_addict.pdf Decision Sciences and Innovation Bachelor's Theses English Animo Repository Internet games Video game addiction Customer loyalty Consumer behavior Marketing Other Business
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
topic Internet games
Video game addiction
Customer loyalty
Consumer behavior
Marketing
Other Business
spellingShingle Internet games
Video game addiction
Customer loyalty
Consumer behavior
Marketing
Other Business
Chen, Xiao Shi Sofia Sandra
Han, Shuyu
Romualdez, Anne Stephanie Hong
Zeng, Sarah Ysabel
Examining the influence of perceived value and online game addiction on in-game purchase intention with the mediating role of loyalty of Genshin Impact players from the Philippines: An analysis of an open-world action role-playing game
description The game industry has been continuously growing in the late years. In 2020, the release of Genshin Impact, an open-world action role-playing game (RPG), created an enormous influence that attracted players worldwide. This research paper examines how Online Game Addiction and Perceived Value affect In-game Purchase Intention with the mediating effect of Loyalty of the Genshin Impact players in the Philippines. The researchers used Jamovi, Statistica, and SPSS Hayes PROCESS to interpret and analyze the results of the data gathered. The results show that Online Game Addiction and Perceived Value, including the sub-variables Playfulness, Connectedness, Access Flexibility, Rewards, and Good Price, significantly influence Loyalty in the game Genshin Impact. Moreover, Online Game Addiction significantly influences In-game Purchase Intention. However, only some of the sub-variables of Perceived Value significantly influence In-game Purchase Intention in the game Genshin Impact; Access Flexibility is the only sub-variable of Perceived Value that does not significantly influence In-game Purchase Intention. In line with the results, recommendations were provided for Genshin Impact’s shareholders and project team. Besides, future researchers were provided with recommendations as well about different possibilities for future research.Keywords: online mobile game, Online Game Addiction, Perceived Value, Loyalty, In-game Purchase Intention, Genshin Impact
format text
author Chen, Xiao Shi Sofia Sandra
Han, Shuyu
Romualdez, Anne Stephanie Hong
Zeng, Sarah Ysabel
author_facet Chen, Xiao Shi Sofia Sandra
Han, Shuyu
Romualdez, Anne Stephanie Hong
Zeng, Sarah Ysabel
author_sort Chen, Xiao Shi Sofia Sandra
title Examining the influence of perceived value and online game addiction on in-game purchase intention with the mediating role of loyalty of Genshin Impact players from the Philippines: An analysis of an open-world action role-playing game
title_short Examining the influence of perceived value and online game addiction on in-game purchase intention with the mediating role of loyalty of Genshin Impact players from the Philippines: An analysis of an open-world action role-playing game
title_full Examining the influence of perceived value and online game addiction on in-game purchase intention with the mediating role of loyalty of Genshin Impact players from the Philippines: An analysis of an open-world action role-playing game
title_fullStr Examining the influence of perceived value and online game addiction on in-game purchase intention with the mediating role of loyalty of Genshin Impact players from the Philippines: An analysis of an open-world action role-playing game
title_full_unstemmed Examining the influence of perceived value and online game addiction on in-game purchase intention with the mediating role of loyalty of Genshin Impact players from the Philippines: An analysis of an open-world action role-playing game
title_sort examining the influence of perceived value and online game addiction on in-game purchase intention with the mediating role of loyalty of genshin impact players from the philippines: an analysis of an open-world action role-playing game
publisher Animo Repository
publishDate 2022
url https://animorepository.dlsu.edu.ph/etdb_dsi/108
https://animorepository.dlsu.edu.ph/context/etdb_dsi/article/1128/viewcontent/Examining_the_influence2_of_perceived_value_and_online_game_addict.pdf
_version_ 1767196796929441792