Exploring game aesthetics as antecedents of game continuance: An analysis in the lens of self-determination theory
The Mobile Gaming Industry in the Philippines is expected to earn a total revenue of US$85M for 2019 and would continue to grow for as much as US$135M for 2023. Currently, the Philippines is ranked #26 in the Global Revenue Ranking for mobile games. Given this rapid and sustained growth, this may pr...
Saved in:
Main Authors: | Fabito, Bernie, Cabredo, Rafael |
---|---|
Format: | text |
Published: |
Animo Repository
2019
|
Subjects: | |
Online Access: | https://animorepository.dlsu.edu.ph/faculty_research/391 https://animorepository.dlsu.edu.ph/context/faculty_research/article/1390/type/native/viewcontent |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | De La Salle University |
Similar Items
-
PC video game industry: Analyzing the moderating effect of player types on the relationship between monetization offerings, challenge, social aspect, player expenditure, and player retention for selected Esports video games
by: Kimpo, Franco Luis Q., et al.
Published: (2022) -
The gaming experience of leisure video gamers and excessive video gamers and its perceived implications on well-being: A study on the motivators and subjective experiences of video gamers and their impact on the individual's well being
by: Morada, Angelo Gerard T., et al.
Published: (2012) -
Game over: A proposal to regulate access and enjoyment of video games to minors
by: Capua, Aaron Ponce, et al.
Published: (2021) -
The mobile gaming industry: How mobile game addiction and digital innovation of Call of Duty: Mobile-Garena, affect a players purchasing intention
by: Guerrero, Gabriel M., et al.
Published: (2023) -
“Why do you game?”: The impact of perceived challenge and needs frustration on gaming loyalty with the mediating role of gaming motivation in Valorant
by: Claro, Samuel, et al.
Published: (2023)