Analysis of Student Affect and Behavior While Playing a Mobile Game for English Comprehension

We discuss a field study in which 30 public school students from grades 4, 5, and 6 play Learning Likha, a mobile-based game for practicing English comprehension. Using self-report questionnaires, a comprehension test, BROMP observations, and game interaction logs, we assessed the extent to which st...

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Main Authors: Rodrigo, Ma. Mercedes T., Agapito, Jenilyn L, Manahan, Dominique Marie Antoinette
Format: text
Published: Archīum Ateneo 2019
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Online Access:https://archium.ateneo.edu/discs-faculty-pubs/264
https://apsce.net/icce/icce2019/04_Proceedings.html
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Institution: Ateneo De Manila University
id ph-ateneo-arc.discs-faculty-pubs-1267
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spelling ph-ateneo-arc.discs-faculty-pubs-12672022-03-03T03:41:45Z Analysis of Student Affect and Behavior While Playing a Mobile Game for English Comprehension Rodrigo, Ma. Mercedes T. Agapito, Jenilyn L Manahan, Dominique Marie Antoinette We discuss a field study in which 30 public school students from grades 4, 5, and 6 play Learning Likha, a mobile-based game for practicing English comprehension. Using self-report questionnaires, a comprehension test, BROMP observations, and game interaction logs, we assessed the extent to which students understood the game’s contents and enjoyed playing the game. We also tried to determine any relationships between student achievement, affect, and behavior. Self-reported feedback about the game was positive, with students reporting interest, enjoyment, and sufficient challenge. Students across all grade levels exhibited engaged concentration and on-task activity while playing the game. However, post-test comprehension scores were low, especially for the younger participants. On-task conversation and confusion were negatively correlated with achievement. Additionally, on-task behavior and engaged concentration were positively correlated with number of interface taps. 2019-01-01T08:00:00Z text https://archium.ateneo.edu/discs-faculty-pubs/264 https://apsce.net/icce/icce2019/04_Proceedings.html Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo mobile-assisted language learning English comprehension Philippines Learning Likha BROMP Computer Sciences Databases and Information Systems Education Game Design
institution Ateneo De Manila University
building Ateneo De Manila University Library
continent Asia
country Philippines
Philippines
content_provider Ateneo De Manila University Library
collection archium.Ateneo Institutional Repository
topic mobile-assisted language learning
English comprehension
Philippines
Learning Likha
BROMP
Computer Sciences
Databases and Information Systems
Education
Game Design
spellingShingle mobile-assisted language learning
English comprehension
Philippines
Learning Likha
BROMP
Computer Sciences
Databases and Information Systems
Education
Game Design
Rodrigo, Ma. Mercedes T.
Agapito, Jenilyn L
Manahan, Dominique Marie Antoinette
Analysis of Student Affect and Behavior While Playing a Mobile Game for English Comprehension
description We discuss a field study in which 30 public school students from grades 4, 5, and 6 play Learning Likha, a mobile-based game for practicing English comprehension. Using self-report questionnaires, a comprehension test, BROMP observations, and game interaction logs, we assessed the extent to which students understood the game’s contents and enjoyed playing the game. We also tried to determine any relationships between student achievement, affect, and behavior. Self-reported feedback about the game was positive, with students reporting interest, enjoyment, and sufficient challenge. Students across all grade levels exhibited engaged concentration and on-task activity while playing the game. However, post-test comprehension scores were low, especially for the younger participants. On-task conversation and confusion were negatively correlated with achievement. Additionally, on-task behavior and engaged concentration were positively correlated with number of interface taps.
format text
author Rodrigo, Ma. Mercedes T.
Agapito, Jenilyn L
Manahan, Dominique Marie Antoinette
author_facet Rodrigo, Ma. Mercedes T.
Agapito, Jenilyn L
Manahan, Dominique Marie Antoinette
author_sort Rodrigo, Ma. Mercedes T.
title Analysis of Student Affect and Behavior While Playing a Mobile Game for English Comprehension
title_short Analysis of Student Affect and Behavior While Playing a Mobile Game for English Comprehension
title_full Analysis of Student Affect and Behavior While Playing a Mobile Game for English Comprehension
title_fullStr Analysis of Student Affect and Behavior While Playing a Mobile Game for English Comprehension
title_full_unstemmed Analysis of Student Affect and Behavior While Playing a Mobile Game for English Comprehension
title_sort analysis of student affect and behavior while playing a mobile game for english comprehension
publisher Archīum Ateneo
publishDate 2019
url https://archium.ateneo.edu/discs-faculty-pubs/264
https://apsce.net/icce/icce2019/04_Proceedings.html
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