Analysis of Student Affect and Behavior While Playing a Mobile Game for English Comprehension

We discuss a field study in which 30 public school students from grades 4, 5, and 6 play Learning Likha, a mobile-based game for practicing English comprehension. Using self-report questionnaires, a comprehension test, BROMP observations, and game interaction logs, we assessed the extent to which st...

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Bibliographic Details
Main Authors: Rodrigo, Ma. Mercedes T., Agapito, Jenilyn L, Manahan, Dominique Marie Antoinette
Format: text
Published: Archīum Ateneo 2019
Subjects:
Online Access:https://archium.ateneo.edu/discs-faculty-pubs/264
https://apsce.net/icce/icce2019/04_Proceedings.html
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Institution: Ateneo De Manila University
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