Designing an Intervention for Novice Programmers Based on Meaningful Gamification: an Expert Evaluation

Gamification is defined as the addition of game-like elements and mechanics to non-game contexts to encourage certain desired behaviors. It is becoming a popular classroom intervention used in computer science instruction, including CS1, the first course computer science students take. It is being o...

Full description

Saved in:
Bibliographic Details
Main Authors: Agapito, Jenilyn L, Rodrigo, Ma. Mercedes T
Format: text
Published: Archīum Ateneo 2017
Subjects:
CS1
Online Access:https://archium.ateneo.edu/discs-faculty-pubs/322
https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1321&context=discs-faculty-pubs
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Ateneo De Manila University