Designing an Intervention for Novice Programmers Based on Meaningful Gamification: an Expert Evaluation
Gamification is defined as the addition of game-like elements and mechanics to non-game contexts to encourage certain desired behaviors. It is becoming a popular classroom intervention used in computer science instruction, including CS1, the first course computer science students take. It is being o...
Saved in:
Main Authors: | Agapito, Jenilyn L, Rodrigo, Ma. Mercedes T |
---|---|
Format: | text |
Published: |
Archīum Ateneo
2017
|
Subjects: | |
Online Access: | https://archium.ateneo.edu/discs-faculty-pubs/322 https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1321&context=discs-faculty-pubs |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Ateneo De Manila University |
Similar Items
-
Identifying Meaningful Gamification-Based Elements Beneficial to Novice Programmers
by: Agapito, Jenilyn, et al.
Published: (2018) -
Investigating the Impact of a Meaningful Gamification-Based Intervention on Novice Programmers’ Achievement
by: Agapito, Jenilyn L, et al.
Published: (2018) -
Monitoring Novice Programmer Affect and Behaviors to Identify Learning Bottlenecks
by: Rodrigo, Ma. Mercedes T, et al.
Published: (2009) -
Analyzing Online Protocols to Characterize Novice Java Programmers
by: Rodrigo, Ma. Mercedes T, et al.
Published: (2009) -
An analysis of novice programmer doodles and student achievement in an introductory programming class
by: De Leon, Marlene, et al.
Published: (2008)