Designing an Intervention for Novice Programmers Based on Meaningful Gamification: an Expert Evaluation
Gamification is defined as the addition of game-like elements and mechanics to non-game contexts to encourage certain desired behaviors. It is becoming a popular classroom intervention used in computer science instruction, including CS1, the first course computer science students take. It is being o...
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Format: | text |
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Archīum Ateneo
2017
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Online Access: | https://archium.ateneo.edu/discs-faculty-pubs/322 https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1321&context=discs-faculty-pubs |
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Institution: | Ateneo De Manila University |
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