Pericles, Prince of Tyre: transforming a Shakespeare play for gamified experience
This paper is rooted in an exploration of an ongoing research project to produce a VR game based on Shakespeare’s lesser-known romance Pericles, Prince of Tyre. We argue that the play, a maritime travelogue recounting the story of a family separated at sea and brought together again by fate, is well...
Saved in:
Main Authors: | Rall, Hannes, Harper, Emma |
---|---|
Other Authors: | School of Art, Design and Media |
Format: | Article |
Language: | English |
Published: |
2024
|
Subjects: | |
Online Access: | https://hdl.handle.net/10356/173831 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
Similar Items
-
Pericles VR: towards pedagogical innovation through gamified adaptation of classic literature
by: Rall, Hannes, et al.
Published: (2024) -
THE PERFORMATIVITY OF GENDER IN ASIAN SHAKESPEARES: TOWARDS INTERCULTURAL FEMINISM(S).
by: ROWEENA YIP LEILENG
Published: (2021) -
Shakespeare and the Fiction of the Intercultural
by: Lan, Y.L.
Published: (2016) -
INTERCULTURAL SPECTATORSHIP FOR AN INTERNATIONAL ONLINE AUDIENCE: A|S|I|A AS A CASESTUDY
by: MUKHERJEE SHREYOSI
Published: (2018) -
Localizing Shakespeare as Folk Performance: Romeo and Juliet, Sintang Dalisay, and the Igal of the Sama Bajau in Southern Philippines
by: Abad, Ricardo G, et al.
Published: (2021)