The role of playfulness in gamification for health behavior motivation
Gamification started to gain prominence during the latter part of 2010 due to the increasing influence of gaming in everyday culture. It was soon integrated into the healthcare sector as a potential strategy to encourage positive health behaviors. Despite a decade of advancements, the effectiveness...
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Main Author: | Qiu, Yang |
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Other Authors: | Vun Chan Hua, Nicholas |
Format: | Thesis-Doctor of Philosophy |
Language: | English |
Published: |
Nanyang Technological University
2024
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Online Access: | https://hdl.handle.net/10356/176087 |
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Institution: | Nanyang Technological University |
Language: | English |
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