The server allocation problem for session-based multiplayer cloud gaming
Advances in cloud computing and GPU virtualization are allowing the game industry to move into a cloud gaming era. In this paper, we consider multiplayer cloud gaming (MCG), which is the natural integration of multiplayer online gaming and cloud gaming paradigms. With MCG, a game server and a set of...
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Main Authors: | Deng, Yunhua, Li, Yusen, Seet, Ronald, Tang, Xueyan, Cai, Wentong |
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Other Authors: | School of Computer Science and Engineering |
Format: | Article |
Language: | English |
Published: |
2019
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/90123 http://hdl.handle.net/10220/48395 |
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Institution: | Nanyang Technological University |
Language: | English |
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