Using Interactive Digital Gaming to Facilitate Learning in E-Commerce Logistics
The Fourteenth International Conference on eLearning for Knowledge-Based Society
Saved in:
Main Authors: | Abdul Rahim, Za'aba, Lindawati, De Souza, R |
---|---|
Other Authors: | THE LOGISTICS INSTITUTE - ASIA PACIFIC |
Format: | Conference or Workshop Item |
Published: |
2020
|
Subjects: | |
Online Access: | https://scholarbank.nus.edu.sg/handle/10635/170744 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | National University of Singapore |
Similar Items
-
Enhancing decision making capabilities in humanitarian logistics by integrating serious gaming and computer modelling
by: Rahim, Z.B.A., et al.
Published: (2021) -
An exploratory digital board game approach to the review and reinforcement of complex medical subjects like anatomical education: cross-sectional and mixed methods study
by: Tan, Jun Wen, et al.
Published: (2023) -
Serious games in nursing education: A Systematic Review
by: DHIVYA PRABHA THANGAVELU
Published: (2021) -
Paper title: Serious games in nursing education: An integrative review
by: Tan A.J.Q., et al.
Published: (2018) -
Serious games continuum: Between games for purpose and experiential environments for purpose
by: Marsh, T.
Published: (2016)