Video gaming can benefit students: Study
Video gaming is not inherently bad if treated as a form of leisure activity that can help young people to de-stress during the weekends.
Saved in:
Main Authors: | HARTANTO, Andree, TOH, Wei Xing |
---|---|
格式: | text |
語言: | English |
出版: |
Institutional Knowledge at Singapore Management University
2019
|
主題: | |
在線閱讀: | https://ink.library.smu.edu.sg/soss_research/3110 https://ink.library.smu.edu.sg/context/soss_research/article/4367/viewcontent/Video_gaming_can_benefit_students_av.pdf |
標簽: |
添加標簽
沒有標簽, 成為第一個標記此記錄!
|
機構: | Singapore Management University |
語言: | English |
相似書籍
-
Video game-induced aggressive thoughts among middle-childhood males : the influence of type of game participation and type of opponent.
由: Carlos, Anna Christine, et al.
出版: (2001) -
Context counts: The different implications of weekday and weekend video gaming for academic performance in mathematics, reading, and science
由: HARTANTO, Andree, et al.
出版: (2018) -
Playstation games and anime on primetime tv: A correlation study on its effects on the level of aggressive behavior among Filipino school children
由: Alonto, Abulkhayr M., et al.
出版: (2001) -
Video game-induced aggressive thoughts among middle-childhood males: The influence of type of game participation and type of opponent
由: Carlos, Anna Christine, et al.
出版: (2001) -
AN EXAMINATION OF SINGAPOREAN VIDEO GAMERS' PERCEPTIONS OF FEMALE VIDEO GAME CHARACTERS
由: TAN SHIN HSIEN VANESSA
出版: (2017)