An Augmented Reality to Support Mobile Game-Based Learning in Science Museum on Biodiversity

© 2018 IEEE. The aim of this study was to compared the results of using mobile game-based learning (MG) and mobile game-based learning integrated with Augmented Reality (MGAR) on understanding of biodiversity and learning motivation in museum. Both MG and MGAR were designed according to curricular o...

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Bibliographic Details
Main Authors: Nongluk Meekaew, Watcharee Ketpichainarong
Other Authors: Mahidol University
Format: Conference or Workshop Item
Published: 2019
Subjects:
Online Access:https://repository.li.mahidol.ac.th/handle/123456789/45618
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Institution: Mahidol University
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Summary:© 2018 IEEE. The aim of this study was to compared the results of using mobile game-based learning (MG) and mobile game-based learning integrated with Augmented Reality (MGAR) on understanding of biodiversity and learning motivation in museum. Both MG and MGAR were designed according to curricular objectives and the subject matter of secondary Thailand core curriculum. The participants were 96 grade 9 students who were randomly assigned in 2 groups, one of them used mobile game-based learning (N=50) and another used mobile game-based learning integrated with Augmented Reality (N=46). The experimental instruments were the pre-test and post-test of understanding, the learning motivation questionnaire, and semi-structure interview to gather both quantitative and qualitative data. The result shows that the effect of MGAR in enhancing students' understanding of biodiversity and provided more motivational than MG significantly.