An Augmented Reality to Support Mobile Game-Based Learning in Science Museum on Biodiversity

© 2018 IEEE. The aim of this study was to compared the results of using mobile game-based learning (MG) and mobile game-based learning integrated with Augmented Reality (MGAR) on understanding of biodiversity and learning motivation in museum. Both MG and MGAR were designed according to curricular o...

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Main Authors: Nongluk Meekaew, Watcharee Ketpichainarong
Other Authors: Mahidol University
Format: Conference or Workshop Item
Published: 2019
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Online Access:https://repository.li.mahidol.ac.th/handle/123456789/45618
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spelling th-mahidol.456182019-08-28T14:04:39Z An Augmented Reality to Support Mobile Game-Based Learning in Science Museum on Biodiversity Nongluk Meekaew Watcharee Ketpichainarong Mahidol University Computer Science Decision Sciences Social Sciences © 2018 IEEE. The aim of this study was to compared the results of using mobile game-based learning (MG) and mobile game-based learning integrated with Augmented Reality (MGAR) on understanding of biodiversity and learning motivation in museum. Both MG and MGAR were designed according to curricular objectives and the subject matter of secondary Thailand core curriculum. The participants were 96 grade 9 students who were randomly assigned in 2 groups, one of them used mobile game-based learning (N=50) and another used mobile game-based learning integrated with Augmented Reality (N=46). The experimental instruments were the pre-test and post-test of understanding, the learning motivation questionnaire, and semi-structure interview to gather both quantitative and qualitative data. The result shows that the effect of MGAR in enhancing students' understanding of biodiversity and provided more motivational than MG significantly. 2019-08-23T10:56:24Z 2019-08-23T10:56:24Z 2018-07-02 Conference Paper Proceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018. (2018), 250-255 10.1109/IIAI-AAI.2018.00055 2-s2.0-85065187450 https://repository.li.mahidol.ac.th/handle/123456789/45618 Mahidol University SCOPUS https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85065187450&origin=inward
institution Mahidol University
building Mahidol University Library
continent Asia
country Thailand
Thailand
content_provider Mahidol University Library
collection Mahidol University Institutional Repository
topic Computer Science
Decision Sciences
Social Sciences
spellingShingle Computer Science
Decision Sciences
Social Sciences
Nongluk Meekaew
Watcharee Ketpichainarong
An Augmented Reality to Support Mobile Game-Based Learning in Science Museum on Biodiversity
description © 2018 IEEE. The aim of this study was to compared the results of using mobile game-based learning (MG) and mobile game-based learning integrated with Augmented Reality (MGAR) on understanding of biodiversity and learning motivation in museum. Both MG and MGAR were designed according to curricular objectives and the subject matter of secondary Thailand core curriculum. The participants were 96 grade 9 students who were randomly assigned in 2 groups, one of them used mobile game-based learning (N=50) and another used mobile game-based learning integrated with Augmented Reality (N=46). The experimental instruments were the pre-test and post-test of understanding, the learning motivation questionnaire, and semi-structure interview to gather both quantitative and qualitative data. The result shows that the effect of MGAR in enhancing students' understanding of biodiversity and provided more motivational than MG significantly.
author2 Mahidol University
author_facet Mahidol University
Nongluk Meekaew
Watcharee Ketpichainarong
format Conference or Workshop Item
author Nongluk Meekaew
Watcharee Ketpichainarong
author_sort Nongluk Meekaew
title An Augmented Reality to Support Mobile Game-Based Learning in Science Museum on Biodiversity
title_short An Augmented Reality to Support Mobile Game-Based Learning in Science Museum on Biodiversity
title_full An Augmented Reality to Support Mobile Game-Based Learning in Science Museum on Biodiversity
title_fullStr An Augmented Reality to Support Mobile Game-Based Learning in Science Museum on Biodiversity
title_full_unstemmed An Augmented Reality to Support Mobile Game-Based Learning in Science Museum on Biodiversity
title_sort augmented reality to support mobile game-based learning in science museum on biodiversity
publishDate 2019
url https://repository.li.mahidol.ac.th/handle/123456789/45618
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